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Random Pokémon Ratings

 

    Alakazam (Psychic)

Max Stats:
HP - 313 (Bad)
Attack - 198 (Very Bad)
Defense - 188 (Very Bad)
Speed - 338 (Excellent)
Special - 368 (Excellent)

Weaknesses: Bug

Resistances: Fighting, Psychic

Immunities: Ghost

Evaluation:
A great Pokémon. What more could you want? It's fast, and that low Defense can be helped with Reflect. It takes big damage from physical hits without Reflect up, so watch out for Tauros and Rhydon.

 

Moves it can learn naturally: 

Teleport, Kinesis (if you caught a wild Kadabra in Yellow), Confusion, Disable, Psybeam, Recover, Psychic, Reflect

TM moves it can learn:

Mega Punch, Mega Kick, Toxic, Body Slam, Take Down, Double-Edge, Hyper Beam, Submission, Counter, Seismic Toss, Rage, Dig, Psychic, Teleport, Mimic, Double Team, Reflect, Bide, Metronome, Skull Bash, Rest, Thunder Wave, Psywave, Tri Attack, Substitute

HM moves it can learn: 

Flash

Recommended Moveset:
Psychic, Thunder Wave, Recover, Reflect/Seismic Toss

Personally, I prefer Reflect instead of Seismic Toss, but it's your choice. This moveset is pretty obvious really. Reflect sorts out that low defense, and makes Kazam hard to Take Down. Seismic Toss is also good for an extra move, since Psychic's PP is good, but not that good. It also helps against other Psychics like Exeggutor and other Kazams. In Stadium, you could also try Substitute instead of Reflect/Seismic Toss because it blocks status changing moves, but not on GB or PBS.

Overall: 9/10

 

 

    Arbok (Poison)

Max Stats:
HP - 323 (Bad)
Attack - 268 (Ok)
Defense - 236 (Bad)
Speed - 258 (Ok)
Special - 228 (Bad)

Weaknesses: Ground, Psychic, Bug

Resistances: Grass, Fighting, Poison

Immunities: None

Evaluation:
Easily dead in serious battles with all the Kazams, Eggys, Starmies....heck, it's dead to just about everything. One of the worst Pokémon, don't even touch it with a ten foot pole. Poison pokes aren't even needed anyway...

Moves it can learn naturally: 

Wrap, Leer, Poison Sting, Bite, Glare, Screech, Acid

TM moves it can learn: 

Toxic, Body Slam, Take Down, double-edge, Hyper Beam, Rage, Mega Drain, Earthquake, Fissure, Dig, Mimic, Double Team, Bide, Skull Bash, Rest, Rock Slide, Substitute

HM moves it can learn: 

Strength

Recommended Moveset:
Glare, Earthquake, Rock Slide, Mega Drain

Complete garbage. The only thing it's good for is paralyzing, thats about it. It can't use Earthquake or Rock Slide well at all. Mega Drain is for Rock/Grounds, but it won't do that much. It's not even a good HM slave lol. I guess you could put Hyper Beam on for a finisher, or try Fissure.

Overall: 1/10

 

 

    Arcanine (Fire)

Max Stats:
HP - 383 (Good)
Attack - 318 (Very Good)
Defense - 258 (Ok)
Speed - 288 (Good)
Special - 258 (Ok)

Weaknesses: Rock, Water, Ground

Resistances: Fire, Grass, Bug

Immunities: None

Evaluation:
Arcanine is along with Ninetales one of the better Fire Pokémon. It lacks a bit in special, which means it doesn't use Flamethrower all that well, but he does have high attack, which should be taken advantage of.

Moves it can learn naturally: 

bite, Roar, Ember, Leer, Take Down, Agility, Flamethrower

TM moves it can learn: 

Toxic, Body Slam, Take Down, double-edge, Hyper Beam, Rage, Dragon Rage, Dig, Teleport, Mimic, Double Team, Reflect, Bide, Fire Blast, Swift, Skull Bash, Rest, Substitute

HM moves it can learn: 

None

Recommended Moveset:
Body Slam, Flamethrower, Hyper Beam, Agility

If you want, you could try Dig in there over Hyper Beam or Agility since he does have good Attack, but it still doesn't do that much without STAB, and Rocks usually have high Defense. 2 turn attacks do tend to suck, with Hyper Beam being the only exception. You could also try Reflect over Agility if you want. Fire Blast should be taken into consideration to replace Flamethrower for more power, since his Special is not too great.

Overall: 5/10

 

 

    Blastoise (Water)

Max Stats:
HP - 361 (Good)
Attack - 264 (OK)
Defense - 298 (Very Good)
Speed - 254 (OK)
Special - 268 (OK)

Weaknesses: Electric, Grass

Resistances: Fire, Water, Ice

Immunities: None

Evaluation:
Not exactly the best Water poke out there, but it does have well rounded stats. There is nothing good about Blastoise to make him worth having on your team though. Better to go for Starmie or Lapras.

Moves it can learn naturally: 

Tackle, Tail Whip, Bubble, Water Gun, Bite, Withdraw, Skull Bash, Hydro Pump

TM moves it can learn: 

Mega Punch, Mega Kick, Toxic, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Blizzard, Hyper Beam, Submission, Counter, Seismic Toss, Rage, Earthquake, Fissure, Dig, Mimic, Double Team, Reflect, Bide, Skull Bash, Rest, Substitute

HM moves it can learn:

Surf, Strength

Recommended Moveset:
Body Slam, Earthquake, Surf, Blizzard

Not a bad moveset, you could try Substitute or Hyper Beam over BSlam if you want. Blizzard is in there for more power cause he doesn't get any STAB from it, and his Special isn't the best. The same goes for Body Slam and Earthquake, he doesn't use them too well either. He is pretty much useless when there are way better Water Pokémon out there.

Overall: 2/10

 

 

    Clefable (Normal)

Max Stats:
HP - 393 (Good)
Attack - 238 (Bad)
Defense - 244 (Ok)
Speed - 218 (Bad)
Special - 268 (Ok)

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Evaluation: 

Not a bad poke at all. Worth considering on your team. Clefable is just a paralyzer and deals as much damage before going down.

Moves it can learn naturally: 

Pound, Growl, Sing, Doubleslap, Minimize, Metronome, Defense Curl, Light Screen

TM moves it can learn: 

Mega Punch, Mega Kick, Toxic, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, 
Blizzard, Hyper Beam, Submission, Counter, Seismic Toss, Rage, Solar Beam, Thunderbolt, Thunder, Psychic, Teleport, Mimic, Double Team, Reflect, Bide, Metronome, Fire Blast, Skull Bash, Rest, Thunder Wave, Psywave, Tri Attack, Substitute

HM moves it can learn: 

Strength, Flash

Recommended Moveset:
Body Slam, Blizzard, Thunder Wave, Hyper Beam/Thunderbolt

Now that is one hell of a TM compatability. It's stats are pretty bad, but he gets STAB from Body Slam and Hyper Beam which actually does decent damage. Blizzard is for Rhydon/Golems. Light Screen is also good, so you could consider that in there. Clefable has a good offensive moveset set, which is a mix of both physical and special moves and covers many Pokémon.

Overall: 6/10

 

 

    Dugtrio (Ground)

Max Stats:
HP - 273 (Very Bad)
Attack - 258 (Ok)
Defense - 198 (Very Bad)
Speed - 338 (Excellent)
Special - 238 (Bad)

Weaknesses: Water, Grass, Ice

Resistances: Poison, Rock

Immunities: Electric

Evaluation:
Dugtrio does not last very long with the crappy defenses, but it isn't that bad. Use it's Speed and Attack to your advantage. Dugtrio is mainly for causing as much damage as possible before going down. He can be quite annoying because of his speed, and he rarely gets paralyzed with the Ground typing.

Moves it can learn naturally: 

Scratch, Growl, Dig, Sand Attack, Slash, Earthquake

TM moves it can learn: 

Toxic, Body Slam, Take Down, Double-Edge, Hyper Beam, Rage, Earthquake, Fissure, Dig, Mimic, Double Team, Bide, Rest, Rock Slide, Substitute

HM moves it can learn: 

Cut (yellow only)

Recommended Moveset:
Earthquake, Slash, Rock Slide, Fissure

Dugtrio uses Fissure very well with the high BASE speed. It connects quite often. If you're opponent acts like an ass when you use OHKO moves, then drop Fissure for Sand Attack to discourage any set-up Pokémon like Slowbro, Snorlax etc.

Overall: 6.5/10

 

 

    Golduck (Water)

Max Stats:
HP - 363 (Good)
Attack - 262 (Ok)
Defense - 254 (Good)
Speed - 268 (Ok)
Special - 258 (Ok)

Weaknesses: Electric, Grass

Resistances: Fire, Water, Ice

Immunities: None

Evaluation:
Golduck can Rock if used correctly. If you can't get Amnesia, then don't use Golduck.

Moves it can learn naturally: 

Scratch, Tail Whip, Disable, Confusion, Fury Swipes, Hydro Pump, Amnesia

TM moves it can learn: 

Mega Punch, Mega Kick, Toxic, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Blizzard, Hyper Beam, Pay Day, Submission, Counter, Seismic Toss, Rage, Dig, Mimic, Double Team, Bide, Swift, Skull Bash, Rest, Substitute

HM moves it can learn: 

Surf, Strength

Recommended Moveset:
Surf, Ice Beam, Rest, Amnesia

Golduck isn't that bad at all. Amnesia can be gotten from Stadium. For more annoyance, try Double Team over Ice Beam but I don't like evading. You could give it Dig for Electrics, but it's not worth it with the average attack. An Amnesia'd Surf would do more damage anyway.

Overall: 6/10

 

 

    Hypno (Psychic)

Max Stats:
HP - 373 (Good)
Attack - 244 (Bad)
Defense - 238 (Bad)
Speed - 232 (Bad)
Special - 328 (Very Good)

Weaknesses: Bug

Resistances: Fighting, Psychic

Immunities: Ghost

Evaluation:
Hypno suffers the same weaknesses as Kazam, which is the crappy ability to take physical attacks. It does however takes physical better than Kazam with the higher HP and Defense. Although Hypno's Special is lower than Kazam's, it also takes special based hits slightly better because of the high HP, but not much better. If you are tired of uSing Kazam, Hypno is a nice and underused replacement. It's a shame that Hypno cannot learn Recover, which also means that Kazam would be a better choice.

Moves it can learn: 

Pound, Hypnosis, Disable, Confusion, Headbutt, Poison Gas, Psychic, Meditate

TM moves Hypno can learn: 

Mega Punch, Mega Kick, Toxic, Body Slam, Take Down, Double-Edge, Hyper Beam, Submission, Counter, 
Seismic Toss, Rage, Psychic, Teleport, Mimic, Double Team, Reflect, Bide, Metronome, Skull Bash, Dream Eater, Rest, Thunder Wave, Psywave, Tri Attack, Substitute

HM moves they can learn: 

Flash

Recommended Moveset:
Psychic, Thunder Wave, Reflect, Rest

Too bad Hypno can't learn Recover, oh well. With Reflect up, Hypno Rests quite well though. If you don't like Resting, Seismic Toss over Rest. If you want to have fun, try Psychic, Meditate, Thunder Wave, Headbutt for a paraflinch moveset. Meditate sorts out that low attack. Not all that good because flinch only works when you're faster than your opponent, so you'd have to make sure you don't get paralyzed. It'll only work against newbies, but it's fun none the less.

Overall: 7/10

 

 

    Machamp (Fighting)

Max Stats:
HP - 383 (Very Good)
Attack - 358 (Excellent)
Defense - 258 (Ok)
Speed - 208 (Bad)
Special - 228 (Bad)

Weaknesses: Flying, Psychic

Resistances: Bug, Rock

Immunties: None

Evaluation:
Again, Fighting is a bad type to use with all the Psychic Pokémon around, but Machamp is the one to use if you must use Fighting. He takes physical hit well despite the ok-ish Defense because of the high HP.

Moves it can learn naturally: 

Karate Chop, Low Kick, Leer, Focus Energy, Seismic Toss, Submission

TM moves it can learn: 

Mega Punch, Mega Kick, Toxic, Body Slam, Take Down, Double-Edge, Hyper Beam, Submission, Counter, 
Seismic Toss, Rage, Earthquake, Fissure, Dig, Mimic, Double Team, Bide, Metronome, Fire Blast, Skull Bash, Rest, Rock Slide, Substitute

HM moves it can learn: 

Strength

Recommended Moveset:
Earthquake, Rock Slide, Hyper Beam, Focus Energy

Critical Hit Hyper Beam does BIG damage. FE doesn't work on GB, so use Submission instead on that. You can use Submission if you want, but you get massive recoil from it when you get a CH. Rock Slide is for Flying pokes.

Overall: 4/10

 

 

    Magneton (Electric)

Max Stats:
HP - 303 (Bad)
Attack - 218 (Bad)
Defense - 288 (Good)
Speed - 238 (Bad)
Special - 338 (Very Good)

Weaknesses: Ground

Resistances: Electric, Flying

Immunities: None

Evaluation: 
All electrics except Raichu are dead to Grounds, and Magnaton is no exception. There is not much good about 'ton that makes him worth using. It has bad Speed, which doesn't help. It has good Defense and Special, but it still doesn't take hits that well because of the low HP.

Moves it can learn naturally: 

Tackle, Sonic Boom, Thundershock, Supersonic, Thunder Wave, Swift, Screech

TM moves Magneton can learn: 

Toxic, Take Down, Double-Edge, Hyper Beam, Rage, Thunderbolt, Thunder, Teleport, Mimic, Double Team, 
Reflect, Bide, Swift, Rest, Thunder Wave, Substitute

HM moves they can learn: 

Flash

Recommended Moveset:
Thunderbolt, Thunder Wave, Supersonic, Screech/Substitute

Magneton can set up paracon by itself, but Supersonic's accuracy isn't very good. Screech can be fun. By lowering their Defense, they'll do more damage to themselves in confusion. Screech's accuarcy isn't the best either, so you may want Sub which is basically paired with paracon for more annoyance.

Overall: 3/10

 

 

    Muk (Poison)

Max Stats:
HP - 413 (Very Good)
Attack - 308 (Good)
Defense - 248 (Ok)
Speed - 198 (Bad)
Special - 228 (Bad)

Weaknesses: Ground, Psychic, Bug

Resistances: Grass, Fighting, Poison

Immunities: None

Evaluation: 
Muk is actually not that bad. It is great for fun battles. The best pure Poison type. By that I mean the best Poison that actually uses Poison type moves unlike dual types like Gengar and Nidoking. It has pretty bad Defense, which is not good for combating grounds. Then again, you'll most likely switch against a ground so thats not a problem. The high HP helps to balance out it's crappy defenses.

Moves it can learn naturally: 

Pound, Disable, Poison Gas, Minimize, Sludge, Harden, Screech, Acid Armor

TM moves it can learn: 

Toxic, Body Slam, Hyper Beam, Rage, Mega Drain, Thunderbolt, Thunder, Mimic, Double Team, Bide, Selfdestruct, Fire Blast, Rest, Explosion, Substitute

HM moves it can learn: 

None

Recommended Moveset:
Sludge, Hyper Beam, Explosion, Substitute

Sludge is quite powerful on Muk. Hyper Beam is for a finisher. On GB, Sub has a glitch which can prevent you from fainting when you Explode. This is fixed on Stadium and PBS. The same applies to Golem and Electrode. If you want, you could try Body Slam/Acid Armor/Mega Drain. Mega Drain is weak on Muk, even when used against Rock/Grounds so you probably shouldn't use that since you'll most likely switch against grounds anyway. Acid Armor boosts it's Defense, but it's Speed is too low for that. Body Slam is a bit useless since you'll use Sludge whenever you can, but it can paralyze an incoming poke if you can predict when your opponent switches. Better to stick with the moveset recommended above.

Overall: 5/10

 

 

    Ninetales (Fire)

Max Stats:
HP - 349 (Ok)
Attack - 250 (Bad)
Defense - 248 (Bad)
Speed - 298 (Good)
Special - 298 (Good)

Weaknesses: Water, Rock, Ground

Resistances: Fire, Grass, Bug

Immunities: None

Evaluation: 

One of the better Fire pokes, but Fire pokes aren't needed anyway. Not a good idea to use in a serious battle, it is easily dead to Rocks and Starmies.

Moves it can learn naturally: 

Ember, Tail Whip, Quick Attack, Roar, Confuse Ray, Flamethrower, Fire Spin

TM moves it can learn: 

Toxic, Body Slam, Take Down, Double-Edge, Hyper Beam, Rage, Dig, Mimic, Double Team, Reflect, Bide, Fire Blast, Swift, Skull Bash, Rest, Substitute

HM moves it can learn: 

None

Recommended Moveset:
Flamethrower, Body Slam, Reflect, Confuse Ray

About as good as it gets for 'tales. People like Dig on there, but it's pretty useless cause you're going to get KO'd by one Earthquake anyway, and it's not like you're going to do much damage to Rocks with that crappy Attack either. Body Slam is just for paralysis support. Use it when you know your opponent is going to switch for a chance to paralyze the incoming poke.

Overall: 5/10

 

 

    Persian (Normal)

Max Stats:
HP - 333 (Ok)
Attack - 238 (Bad)
Defense - 218 (Bad)
Speed - 328 (Very Good)
Special - 228 (Bad)

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Evaluation: 
A nice alternate to Tauros, but not quite as good. It is a bit faster though. Starmies will cause problems, so try to deal with them first. You do not want Persian paralyzed, cause it is pretty useless when it is, it can't take hits very well.

Moves it can learn naturally: 

Scratch, Growl, bite, Pay Day, Screech, Fury Swipes, Slash

TM moves it can learn: 

Toxic, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Hyper Beam, Pay Day, Rage, Thunderbolt, Thunder, Mimic, Double Team, Bide, Swift, Skull Bash, Rest, Substitute

HM moves it can learn: 

None

Recommeded Moveset:
Slash, Bubblebeam, Hyper Beam, Screech

Even though Persian has low Attack, it uses Slash very well. Slash almost always gets a Critical Hit, which paired with STAB is deadly. Persian is definitely worth putting on your team, but it's not quite as good as Tauros as being the physical attacker of the team. Persian's Slash is more powerful than Tauros' Body Slam, but Body Slam can paralyze which is useful, and also can critical hit alot with Tauros' high BASE speed. Slash and Bubblebeam are a must, but the last 2 slots don't matter too much. Hyper Beam only does a little bit more than Slash so it's not that good. 2 Slashes does nearly as much as a Screech and a Hyper Beam anyway, and after Screeching they're likely to switch. I guess you could try Substitute over Screech and use Hyper Beam as a lastresort or try DT and Rest in there, but I don't recommend it. Too bad Persian can't get a really good moveset.

Overall: 7/10

 

 

    Primeape (Fighting)

Max Stats:
HP - 333 (Ok)
Attack - 308 (Good)
Defense - 218 (Bad)
Speed - 288 (Good)
Special - 218 (Bad)

Weaknesses: Psychic, Flying

Resistances: Bug, Rock

Immunities: None

Evaluation:
Fighting aren't needed, and Primeape can't take hits well at all. If you're going to use a Fighting, Machamp would be best.

Moves it can learn naturally:
Yellow: Scratch, Leer, Low Kick, Karate Chop, Fury Swipes, Focus Energy, Rage, Seismic Toss, Screech, Thrash

TM moves it can learn: 

Mega Punch, Mega Kick, Toxic, Body Slam, Take Down, Double-Edge, Hyper Beam, Pay Day, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Thunder, Dig, Mimic, Double Team, Bide, Metronome, Swift, Skull Bash, Rest, Rock Slide, Substitute

HM moves it can learn: 

Strength

Recommended Moveset:
Focus Energy, Rock Slide, Submission, Hyper Beam

About as good as it get's for Primeape. Machamp would proabably be a better choice though, because Primeape cannot take many hits. It is faster though, so it's up to you. All Fighting pokes die to one Psychic from Kazam or Eggy except for Machamp. Psychics are too common to use Fighting in serious battles.

Overall: 3/10

 

 

    Raichu (Electric)

Max Stats:
HP - 323 (Ok)
Attack - 278 (Ok)
Defense - 208 (Bad)
Speed - 298 (Good)
Special - 278 (Ok)

Weaknesses: Ground

Resistances: Electric, Flying

Immunities: None

Evaluation:
He doesn't really takes hits too well. Even though with the pretty good Special, he still takes hits badly because of the not so good HP. Zapdos is a much better choice.

Moves it can learn naturally: 

Thundershock, Growl, Tail Whip, Thunder Wave, Quick Attack, Double Team, Slam, Swift, Thunderbolt, Agility, Thunder, Light Screen, Surf

TM moves it can learn: 

Mega Punch, Mega Kick, Toxic, Body Slam, Take Down, Double-Edge, Hyper Beam, Pay Day, Submission, Seismic Toss, Rage, Thunderbolt, Thunder, Mimic, Double Team, Reflect, Bide, Swift, Skull Bash, Rest, Thunder Wave, Substitute

HM moves it can learn: 

Flash

Recommended Moveset:
Surf, Thunderbolt, Thunder Wave, Reflect

Surf can be gotten from Pokémon Stadium, obviously to deal with Grounds. However, Raichu can be one hit KO'd by an Earthquake from Golem or Rhydon so try not to get paralyzed. Paralysis is the key to winning, so Thunder Wave is on there. Reflect to boost it's crappy defense. You could also try Light Screen/Seismic Toss over Reflect.

Overall: 5/10

 

 

    Rapidash (Fire)

Max Stats:
HP - 333 (Ok)
Attack - 298 (Good)
Defense - 238 (Bad)
Speed - 308 (Very Good)
Special - 258 (Ok)

Weaknesses: Water, Ground, Rock

Resistances: Bug, Grass, Fire

Immunities: None

Evaluation: 
Not really that good. It is the fastest Fire poke in the game, but it can't learn a very good moveset. Better to use Flareon/Charizard. It has good Attack, but the lack of STAB for any of the physical moves it can learn means that they are actually quite weak. The relatively low Special does not help either.

Moves it can learn naturally: 

Ember, Tail Whip, Stomp, Growl, Fire Spin, Take Down, Agility

TM moves it can learn: 

Toxic, horn drill, Body Slam, Take Down, Double-Edge, Hyper Beam, Rage, Mimic, Double Team, Reflect, Bide, Fire Blast, Swift, Skull Bash, Rest, Substitute

HM moves it can learn: 

None

Recommended Moveset: 

Body Slam, Fire Blast, Horn Drill, Agility/Substitute

About as good as it gets for 'dash. If OHKO clause is on, Reflect over Horn Drill.

Overall: 2/10

 

 

    Raticate (Normal)

Max Stats:
HP - 313 (Bad)
Attack - 260 (Ok)
Defense - 218 (Bad)
Speed - 294 (Good)
Special - 198 (Very Bad)

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Evaluation:
Raticate has pretty bad stats, but the fact it can learn Focus Energy can make it quite deadly for sweeping when paired with it's speed. Not recommended for serious battles, cause it doesn't last very long at all but this poke is great for underused or fun battles.

Moves it can learn naturally: 

Tackle, Tail Whip, Quick Attack, Hyper Fang, Focus Energy, Super Fang.

TM moves it can learn: Toxic, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Blizzard, Hyper Beam, Rage, Thunderbolt, Thunder, Dig, Mimic, Double Team, Bide, Swift, Skull Bash, Rest, Substitute

HM moves it can learn: 

None

Recommended Moveset:
Body Slam, Blizzard, Focus Energy, Hyper Beam

Pretty self-explanatory. Blizzard for Grounds. You could have Super Fang in there, which is nice
cause it cuts your opponent's HP in half. It's accuracy isn't perfect, but you could try it over 
Hyper Beam or Body Slam.

Overall: 5/10

 

    Sandslash (Ground)

Max Stats:

HP - 353 (Good)
Attack - 298 (Good)
Defense - 318 (Very Good)
Speed - 228 (Bad)
Special - 208 (Bad)

Weaknesses: Water, Grass, Ice

Resistances: Poison, Rock

Immunities: Electric

Evaluation:
Sandslash is a quite a good poke. Worth considering on your team, but Rhydon/Golem are better though. It can also sweep quite well.

Moves it can learn naturally: 

Scratch, Sand Attack, Slash, Poison Sting, Swift, Fury Swipes

TM moves it can learn: 

Swords Dance, Toxic, Body Slam, Take Down, Double-Edge, Hyper Beam, Submission, Seismic Toss, Rage, Earthquake, Fissure, Dig, Mimic, Double Team, Bide, Swift, Skull Bash, Rest, Rock Slide, Substitute

HM moves it can learn: 

Cut, Strength

Recommended Moveset:
Earthquake, Rock Slide, Swords Dance, Substitute

Amazingly, Sandslash can learn Swords Dance, as if his attack isn't high enough. After one Swords Dance, Earthquake is stupidly powerful. Substitute helps you to SD up. You can replace it with Slash or Sand Attack though but I prefer Sub. Many people like Swift, but Sandslash doesn't have the staying power to be a Swift Dancer with the low Special and Speed. With SD, Sandslash can even beat those Starmies and Eggys...

Overall: 6.5/10

    Wigglytuff (Normal)

Max Stats:
HP - 483 (Excellent)
Attack - 238 (Bad)
Defense - 188 (Very Bad)
Speed - 188 (Very Bad)
Special - 198 (Very Bad)

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Evaluation:
Wigglytuff is actually quite a good starter and makes a good Kazam Counter.

Moves it can learn naturally: 

Sing, Pound, Disable, Defense Curl, Doubleslap, Rest, Body Slam, Double-Edge

TM moves it can learn: 

Mega Punch, Mega Kick, Toxic, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Blizzard, Hyper Beam, Submission, Counter, Seismic Toss, Rage, Solar Beam, Thunderbolt, Thunder, Psychic, Teleport, Mimic, Double Team, Reflect, Bide, Fire Blast, Skull Bash, Rest, Thunder Wave, Psywave, Tri Attack, Substitute

HM moves it can learn: 

Strength, Flash

Recommended Moveset:
Double-Edge, Thunder Wave, Hyper Beam, Bubble Beam

Kinda like Clefable, but IMO not as good. Again, even though both 'fable and 'Tuff's attack is crappy, they're attacks do decent damage. STAB helps out a lot. Bubble Beam although weak, beats Rock/Grounds in 2 hits.

Overall: 5/10

 

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