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Normal

 

Normal types are a very diverse lot, with varying strengths and TM compatabilities. Due to this, it's very hard to summarise them as a whole.

 

Weaknesses and Resistances

 

Normal

- Weaknesses: Fighting

- Resistances: None

- Immunities: Ghost

 

Normal/Flying

- Weaknesses: Electric, Ice, Rock

- Resistances: Grass, Bug

- Immunities: Ground, Ghost

 

 

Normal Attacks

- Weaknesses: None

- Resistances: Rock

- Immunities: Ghost

 

Hyper Beam, 150 power, 89.5% accuracy, In Red/Blue/Yellow, forfeit the next turn unless the enemy Pokémon faints. In Stadium, always forfeit the next turn

A great attack which is almost always guaranteed to finish off a weak enemy. Unfortunately, I do not recommend it in Stadium, as the recharge turn is a bit of a high risk to take.

 

Explosion, 340 power, 99.6% accuracy, User faints

A great attack for a Pokémon that's on its last legs. Recommended on most Pokémon that can learn it, especially if they have a good Attack stat. Some Pokémon, like Snorlax, can learn Self-Destruct, but not Explosion. Self-Destruct is identical to Explosion, except it only has 260 Power. Self-Destruct is still as highly recommended as Explosion.

 

Slash, 70 power, 99.6% accuracy, High Critical Hit ratio

As it has such a high critical hit rate, it really has about 140 power, making it very powerful. It also disregards Barrier, Reflect and Acid Armor.

 

Body Slam, 85 power, 99.6% accuracy, 29.7% chance of paralyzing

Often considered to be the best Normal attack due to the very nice paralyzation effect, and the fact that most Pokémon learn it.

 

Double-Edge, 100 power, 99.6% accuracy, Attacker receives recoil equal to 1/4 of the damage inflicted

Excellent on Pokémon with high HP, like Snorlax and Wigglytuff, as they can shrug off the recoil well.

 

Swift, 60 power, 99.6% accuracy, Ignores Accuracy decreases and Evade increasers

Not much good on its own, but when coupled with Swords Dance, it can be deadly against some popular evade-based movesets.

 

 

Normal Pokémon

 

    Snorlax

 

I love Snorlax. It's my favourite Pokémon. It looks cool and cuddly, it eats and sleeps all day, and it's one of the best Pokémon of one of the best types. It learns Amnesia, possibly the best move in the game, it learns Rest naturally, and it has the second best HP in the game. It also has a high Attack, which is deadly when coupled with Normal STAB.
Type: Normal

Max stats at Level 100
HP: 523
Attack: 318
Defense: 228
Speed: 158
Special: 228

Movesets:
Amnesia/Double-Edge/Ice Beam/Rest
Takes advantage of the higher Special gained from Amnesia with Ice Beam. Thunderbolt, Psychic and Surf are also good choices for the third slot. Alternatively, use a physical attack: Earthquake, Rock Slide or Self-Destruct.

 

    Chansey

 

Chansey has one huge advantage: the best HP in the game. This, coupled with great Special, more then overcomes Chansey's awful Attack and Defense, and mediocre Speed.
Type: Normal

Max Stats at Level 100
HP: 703
Attack: 108
Defense: 108
Speed: 198
Special: 308

Movesets:
Molly Nut Bomb-Thunder Wave/Minimize/Seismic Toss/Softboiled
Thunder Wave makes up for Chansey's Speed, Minimize makes her a very hard target, Seismic Toss does a set amount of damage to all Pokémon, regardless of type, and Softboiled ensures she lives that bit longer.

Reflect/Thunderbolt/Ice Beam/Softboiled to take advantage of Chansey's Special, or Minimize/Seismic Toss/Ice Beam/Softboiled.

 

    Tauros

 

The bull has great Speed, Attack and Defense, its Special being the only thing letting it down. Howvever, it's still worth giving it a mix of Physical and Special moves. An all-out offensive strategy is best.
Type: Normal

Max stats at Level 100
HP: 353
Attack: 298
Defense: 288
Speed: 318
Special: 238

Movesets:
Body Slam or Double-Edge/Earthquake/Blizzard/Thunderbolt
This Tauros might not survive long against a high-Special species like Alakazam or Articuno, but it can dish out damage in the form of some of the best elements in the game: Normal, Ice, Electric and Ground.

 

    Clefable

 

Clefable is one of the most versatile Pokémon there is. It can learn a staggering 34 of the 50 TMs. The only problem is that its stats are not the best. They are still pretty darn good, and Clefable is well worth adding to the team of anyone who doesn't consider it to be too gay-looking.
Type: Normal

Max stats at Level 100
HP: 393
Attack: 238
Defense: 244
Speed: 218
Special: 268

Movesets:
It's almost impossible to recommend a moveset for Clefable. You should make a moveset based on your own team.

 

    Persian

 

Persian is fast. Real fast. This, coupled with Slash, makes Persian one bad kitty. Plus, it's rarely used in serious play, meaning you have the single most important element in Pokémon on your side; the element of surprise. Alas, its other stats are pretty mediocre, so it can dish out punishment, but not take it.
Type: Normal

Max stats at Level 100
HP: 333
Attack: 238
Defense: 218
Speed: 328
Special: 228

Movesets:
Slash/Bubblebeam/Thunderbolt/Hyper Beam
Slash is multi-purpose, Bubblebeam takes out Rock Types, Thunderbolt is always handy, and Hyper Beam is the finishing move. Note that there is not a single moveset that will give Persian a fighting chance against Ghosts: Normal attacks don't work, and Persian's Special means Bubblebeam and Thunderbolt won't be much use against Gengar. If you're in Stadium, consider Body Slam or Double-Edge over Hyper Beam.

 

    Dodrio

 

Dodrio is easily the best Normal/Flying type. It's got great Attack and Speed going for it. It's Defense and Special ain't what they oughta be, so it's wise to go fairly offensive.
Type: Normal/Flying

Max stats at Level 100
HP: 323
Attack: 318
Defense: 238
Speed: 298
Special: 218

Movesets:
Agility/Drill Peck/Body Slam/Hyper Beam
After a single Agility, Dodrio will always be faster than the enemy, unless, of course, the enemy Pokémon also has Agility, a paralyzing move, or String Shot. Drill Peck and Body Slam hammer away, and Hyper Beam finishes the opponent off. On Stadium, consider Reflect or Double-Edge over Hyper Beam.

 

    Kangaskhan

 

Overall, a pretty average Pokémon. It has good HP, Attack and Speed, but its Special is nothing short of shocking. Due to this, it can only handle physical attacks. Kangaskhan might be forgiven if it weren't for the fact that they're so hard to catch.
Type: Normal

Max stats at Level 100
HP: 413
Attack: 288
Defense: 258
Speed: 278
Special: 178

Movesets:
Body Slam/Earthquake/Rock Slide/Seismic Toss or Hyper Beam
Just attack, attack, attack like crazy. Hopefully Body Slam will parylyze. Earthquake, Rock Slide and Seismic Toss mean that there are no types which will escape from getting some considerable damage done to them, unless they are fast and have high Special, like Starmie, Mewtwo and Alakazam. Alternatively, slap Double Team and Rest over Rock Slide and Seismic Toss/Hyper Beam to go defensive.

 

    Pidgeot

 

Pidgeot suffers from being badly downstaged by our friend Dodrio. It's still better than Fearow and Farfetch'd, but it's not really worth considering in your team unless you happened to get attached to it, having trained it from a Level 2 Pidgey. That said, its HP, Attack and Speed are pretty good.
Type: Normal/Flying

Max stats at Level 100
HP: 369
Attack: 258
Defense: 248
Speed: 280
Special 238

Movesets:
Double Team/Rest/Double-Edge/Sky Attack
Power up with Double Team, recovering health with Rest when neccessary, then relentlessly pound away with Double-Edge and Sky Attack. Fly is a good alternative to Sky Attack. Whether or not Pidgeot has the survivability for this strategy is debatable.

 

    Fearow

 

Like Pidgeot, it's humbled by Dodrio. Unlike Pidgeot, it learns Drill Peck, a useful attack. It's faster and has better Attack then Pidgeot, but its HP, Defense and Special all suck.
Type: Normal/Flying

Max stats at Level 100
HP: 333
Attack: 278
Defense: 228
Speed: 298
Special: 220

Movesets:
Agility/Drill Peck/Mirror Move/Double-Edge
Mirror Move isn't so great, but certainly has novelty value. Consider dropping it and Agility for Double Team and Rest.

 

    Wigglytuff

 

Ah, bless. Poor Wiggly looks so cute, and it has great TM compatibility, with very high HP. However, its Attack is only average, and its Defense, Special and Speed are despicable. Wiggly is Clefable's weak little brother.
Type:Normal

Max stats at Level 100
HP: 483
Attack: 238
Defense: 188
Speed: 188
Special: 198

Movesets:
Thunder Wave/Body Slam/Hyper Beam/Blizzard
Thunder Wave paralyzes, Body Slam wears 'em down, and Hyper Beam finishes 'em off. Blizzard is for Rock/Ghosts. You could also try the Double Resting alternative:
Double Team/Rest/Double-Edge/Hyper Beam or Blizzard

 

    Porygon

 

There is no excuse for such a mediocre Pokémon being so hard to obtain. None. All of its stats suck, especially its Speed. It learns some cool moves, but lacks the ability to use them with any success. Porygon's special move, Conversion, is handy. Howver, once Converted, it no longer gets STAB for Normal moves. It would seem Porygon was invented solely to make it harder to complete your Pokédex.
Type: Normal

Max stats at Level 100
HP: 333
Attack: 218
Defense: 238
Speed: 178
Special: 248

Movesets:
Thunder Wave/Conversion/Recover/Psychic, Thunderbolt, Ice Beam, Blizzard or Double-Edge
Thunder Wave should make up for Porygon's awful Speed. Conversion and Recover are cool, and the fourth move really depends on your team.

 

    Raticate

 

Another Pokémon with good Attack and Speed held back by bad Defense and Special. Raticate, like Porygon, learns a cool special move: Super Fang. Super Fang is great for opening a battle, as it will immediately half the opponent's health. Unfortuneatly, Super Fang is wasted on a monster as crappy as this.
Type: Normal

Max stats at Level 100
HP: 313
Attack: 260
Defense: 218
Speed: 292
Special: 198

Movesets:
Super Fang/Body Slam/Dig/Blizzard
Super Fang to open the match, Body Slam to damage and paralyze, Dig for Ghosts and Blizzard for Rock/Ground types. Blizzard could be replaced with another move; Raticate's Special means that it won't be doing much damage. I just can't think of a better move.

 

    Lickitung

 

Using Lickitung should be fun; just look at it! It has good HP and TM compatabilities, and medium Defense, but its Attack and Special are bad, and its Speed is awful. If Lickitung had Mewtwo's stats, it'd be unstoppable. But it doesn't, so it isn't.
Type: Normal

Max stats at Level 100
HP: 383
Attack: 208
Defense: 248
Speed: 158
Special: 218

Movesets:
Double Team/Rest/Swords Dance/Hyper Beam or Earthquake or Double-Edge
Potentially deadly if it gets set up, but that's not too likely too happen. Next!

 

    Farfetch'd

 

Like Lickitung, a cool-looking Pokémon with good moves that was robbed of any chance of being decent. Every single one of its stats is below average.
Type: Normal/Flying

Max stats at Level 100
HP: 307
Attack: 228
Defense: 208
Speed: 218
Special: 214

Movesets:
Double Team/Swords Dance/Rest/Swift
Notice how I've been recommending DT/Rest for all the Pokémon that have nothing better to do? This is a typical 'Swift Dancer' for countering Double Teamers. You're screwed versus a Ghost or Rock type. The best way to remedy that is by not using Farfetch'd.

 

    Ditto

 

No, no, and thrice no. Bad Ditto. Go and stand in the corner. The worst Normal type, if not the worst Pokémon in the entire game. Really. All its stats are dire. Transform helps this, as it gives Ditto the same stats as the enemy. But Ditto probably won't survive the first turn before it can Transform. Also, Transform doesn't copy HP, and Ditto has crap HP. A good idea, hideously executed.
Type: Normal

Max stats at Level 100
HP: 299
Attack: 194
Defense: 194
Speed: 194
Special: 194

Movesets:
Transform
The standard Ditto moveset. You could also go offensive with Tranform, defensive with Transform, or opt for the controversial Transform.

 

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