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Ice

 

Welcome to the world of the Ice Type. Below you will find out everything you need to know about the Icy Element; from attacks to strategies and of course you'll discover the power of  the Ice Type Pokémon themselves.

 

 

Changes from Red/Blue/Yellow

 

In RBY you might remember the popularity of Jynx and perhaps even Lapras, however in GSC, the Ice type if largely overlooked. With the addition of 4 new Pokémon, (Delibird, Swinub, Piloswine, and Sneasel), the Ice Type family has grown to include a total 9 Pokémon. That's still a small group compared to the massive amounts of Pokémon found in the Water and Normal type families. Also new to Ice in GSC is the addition of a weakness to the steel element. Only two new icy attacks have been introduced.

 

Weaknesses and Resistances

 

Ice is weak to: Steel, Fighting, Rock and Fire.

Luckily for Ice types, these attacks are very easy to predict. Steel attacks are rarely, if ever, used. The Fighting attack Cross Chop is seen on Magmar, Machamp, Primeape, Golduck, and Electabuzz, and Dynamic Punch MAY be seen on some Gengars. Ancient Power and Rock Slide is seen on physical attackers. Fire attacks are primarily seen on Fire Pokémon and Physical attackers but are highly unlikely to be used on an Ice type due to their second types.

Ice is resistant to: Ice, and er... that's about it.

Yeah, great for absorbing other's Ice Beams.

 

Ice Moves

 

Ice attacks are strong against: Dragon, Ground, Grass, Flying

As you can see, Ice is a great attack to use on many Pokémon, and 4X effective on Dragonite, Gligar and Jumpluff.

Ice attacks are weak against: Steel, Water, Ice

Right, when facing these types you might wanna look for another attack in your arsenal.

Ice type attacks have always been a favorite amongst trainer for it's versatility and perhaps even more importantly, it's ability to induce the "FRZ" or frozen state. There is usually about a ten percent chance to inflict a freezing attack, however it usually renders the victim completely immobile and unable to attack while it's frozen. Unlike the SLEEP condition, FRZ usually lasts much longer. In fact, there is only a 10% chance each turn that the FRZ Pokémon will be released from it's condition. Also, if the FRZ Pokémon is attacked with a fire attack, it will thaw and be able to attack again. It is often best to avoid attacking with a fire attack whenever possible if you're opponent has a FRZ Pokémon active, or on the bench. 

Following is a list of the Icy Attacks of GSC:

Powdered Snow, 40 power, 99.6% accuracy, 9.8% chance of freezing

The first of two new GSC attacks. Powdered Snow is considered useless, given solely to low level Pokémon. This attack is learned by very few Pokémon, usually Ice types that can eventually learn Ice Beam or Blizzard anyways. It's 99.6% accurate and has 40 PP.

 

Icy Wind, 55 power, 69.5% accuracy, lowers Speed

This is the second of the two new GSC Ice attacks. Sometimes useful on an opponent's switch-in to an electric type or faster Pokémon. Taught to many Pokémon through the TM 16, it has 24 PP and is fairly inaccurate. Defintely only to be used for it's speed lowering condition.

 

Aurora Beam, 60 power, 99.6% accuracy, 9.8% chance of lowering Attack

As it has such a high critical hit rate, it really has about 140 power, making it very powerful. It also disregards Barrier, Reflect and Acid Armor.

 

Ice Punch, 75 power, 99.6% accuracy, 9.8% chance of freezing

This attack is also 99.6% accurate and is used as a "mini Ice Beam" for those Pokémon that can't actually learn Ice Beam itself. It also shares the 9.8% chance of a FRZ like most Ice attacks. 

 

Ice Beam, 95 power, 99.6% accuracy, 9.8% chance of freezing

A VERY popular attack with Water and Ice Pokémon. Great Damage:Accuracy Ratio. It deals high damage and also has the chance to freeze, which could often turn a battle around. Learned by many Pokémon from TM 13 in RBY and from the Move Tutor in Crystal. 16 PP on this attack.

 

Blizzard, 120 power, 69.5% accuracy, 9.8% chance of freezing

Less accurate than Ice Beam (69.6%) and less PP (8), but more powerful; usually the less favored attack of the two. Not nearly as useful as it was in RBY. Obtained from TM 14.

 

Haze, 99.6% accuracy, eliminates stat changes

Unlike in RBY, there are several Haze users in GSC including Gengar, Dragonite, Quagsire, Tentacruel, Crobat, Weezing, Murkrow, and Vaporeon. Useful against baton passers and other stat raisers (ie. Swords Dance, Curse). Unlike in RBY, Haze will not remove status conditions like FRZ and SLEEP. Strangely enough, no actual Ice Type Pokémon are able to learn this attack.

 

Mist, 99.6% accuracy, prevents stat changes

Unlike Haze, Mist prevent the opponent from Stat Reduction against your Pokémon (such as Screech or the Special Defense Reduction sometimes involved with Crunch and Psychic). Not very useful, you might as well just have Haze or switch out when one of your stats are lowered. 

 

Ice Pokémon

 

  Jynx

 

Max stats at Level 100
HP: 333
Attack: 198
Defense: 188
Special Attack: 328
Special Defense: 288

Speed: 278

 

When using Jynx, it is best to pay attention to her weak DEFENSE stat. Try to avoid confrontation with common Pokémon like Snorlax, Tyranitar and Machamp. As tempting as it is to risk using the Lovely Kiss attack against them, it is often not a good idea. If you're using a Countering Jynx, it is still best to avoid the big hitters like Marowak, Tyranitar and Heracross, as they all have attacks that can knock Jynx out in one hit. When using a Perish Trapping Jynx, remember to use Mean Look before Perish Song, and if a heavy hitter comes out as you Mean Look, it is still best to retreat. Obviously, it would be a great idea to make sure the big guys are already gone from the opponent's team before you start to perish trap. Ice Beaming when you see a switch coming is often a great idea, as it deals quick damage and may get a FRZ.

Movesets:

Ice Beam, Psychic, Lovely Kiss, Substitute @ Leftovers
Mean Look, Perish Song, Lovely Kiss, Protect @ Leftovers
Mean Look, Dream Eater, Lovely Kiss, Ice Beam @ Leftovers
Mean Look, Counter, Lovely Kiss, Ice Beam @ Leftovers

    Dewgong

 

Max stats at Level 100
HP: 383
Attack: 238
Defense: 253
Special Attack: 238
Special Defense: 288

Speed: 238

 

Dewgong is basically a mini-Lapras, with slightly higher speed. Treat it similarly, but with more caution as it can't take as many attacks.

Movesets:

Rest, Perish Song, Whirlpool, Protect @ Leftovers
Surf, Ice Beam, Rest, Protect @ Mint Berry
Rest, Sleep Talk, Ice Beam, Horn Drill @ Leftovers

 

    Lapras

 

Max stats at Level 100
HP: 463
Attack: 268
Defense: 258
Special Attack: 268
Special Defense: 288

Speed: 218

 

Lapras is a tank, however there are still a few things you should avoid. Basically those guys are Tyranitar, Machamp and electric types. Against anything else, Lapras usually has no problem. "Use Ice Beam frequently and hope for a freeze" is a common strategy with Lapras. Resting is easy as it has massive HP and can take a hit while it's sleeping, which also goes nIcely with Sleep Talk to keep the attacks flowing. A Rain Dance Lapras is tricky, as the "Anit-Lapras's" come out on the switch and you are forced to retreat Lapras without ever taking advantage of the Rain Dance. Again, it's best to wait until the opponent's Lapras killers are taken out before you attempt to set her up. Horn Drill Lapras works much the same, only you are using Horn Drill as often as possible (except on Ghost types of course) rather than Ice Beam. A perish trapping Lapras is tricky, as the Whirlpool is unpredictable and may disappear before the Perish Song is down to it's final count. Take the same cautions with a Perish Trapper Lapras as you would with the Rain Dance Lapras.

Movesets:

Ice Beam, Surf, Rest, Thunderbolt @ Leftovers
Confuse Ray, Body Slam, Ice Beam, Surf @ Leftovers
Whirlpool, Perish Song, Protect, Ice Beam @ Leftovers
Horn Drill, Sleep Talk, Rest, Ice Beam @ Leftovers
Rain Dance, Thunder, Surf, Ice Beam @ Leftovers

 

    Articuno

 

Max stats at Level 100
HP: 383
Attack: 268
Defense: 298
Special Attack: 288
Special Defense: 348

Speed: 268

 

This birdy can take hits easily, however you should pay attention to it's 4X weakness to rock attacks (for example... avoid Tyranitar). Double Team and Curse works well on this guy, because it's defensive stats are so high that it can usually rest off the damage while avoiding several attacks through the double teams, or shrugging off physical attacks with curse. Ice Beam takes advantage of the decent Special Attack and may get that "oh-so-helpful" freeze. He can't get any good flying type attacks so Flying HP is your best bet if you want further STAB (Same Type Attack Bonus) on this guy. Substitute also works well with its high stats and prevents status conditions like SLEEP and PRZ which is always helpful.

Movesets:

Ice Beam, Flying HP, Rest, Reflect @ Leftovers
Double Team, Rest, Ice Beam, Double-Edge @ Leftovers
Curse, Flying HP, Ice Beam, Rest @ Leftovers
Substitute, Ice Beam, Rest, Double-Edge @ Leftovers

 

    Sneasel

 

Max stats at Level 100
HP: 313
Attack: 288
Defense: 208
Special Attack: 168
Special Defense: 248

Speed: 328

 

Sneasel doesn't have a very high Defense stats, so it's sometimes a good idea to throw reflect on him, or even counter to OHKO a lot of physical attackers (that's assuming they don't OHKO you). Screech is a safe bet, for forcing a lot of switching and helping out Sneasel's Attack when it does hit. Sneasel is a fast physical attacker, but it's Special Attack is far too low to get it any special attacks, even with STAB. This guy is very fragile, so be sure to watch his health and steer clear of fighting attacks.

Movesets:

Thief, Screech, Dynamic Punch, Shadow Ball @ Nothing
Reflect, Spite, Counter, Return @ Leftovers
Attract, Toxic, Rest, Protect @ Leftovers
Double Team, Screech, Shadow Ball, Return @ Leftovers

 

    Piloswine

 

Max stats at Level 100
HP: 403
Attack: 288
Defense: 258
Special Attack: 208
Special Defense: 208

Speed: 198

 

This thing is a slow attacker, much like Golem or Rhydon with an Ice type attached. However, Piloswine can learn attacks Amnesia AND Curse, which would set him up as a tank. His special defense is low, and he has 3 weaknesses to special attacks (grass, water, fire). Having rest and some kind of stat booster is usually a good idea, either curse or amnesia or if you're feeling up to it, u can have both. Like Sneasel, the Piloswine is not very outstanding in the special attacks department. Keep it's moveset limited to Earthquakes and Ancient Powers and other physical attacks. 

Movesets:

Curse, Earthquake, Ancient Power, Rest @ Mint Berry
Earthquake, Rock Slide, Ice Beam, Return @ Leftovers
Amnesia, Earthquake, Rest, Rock Slide @ Leftovers
Rest, Sleep Talk, Rock Slide, Earthquake @ Leftovers

 

    Cloyster

 

Max stats at Level 100
HP: 303
Attack: 288
Defense: 458
Special Attack: 268
Special Defense: 188

Speed: 238

 

Undoubtedly the coolest Pokémon (inserts bias), Cloyster usually has two purposes in a Pokémon battle: Throw Spikes, Explode. It is also useful for fending off Powerhouse attackers like Snorlax, Tauros and especially Marowak. Sometimes a Cloyster may have a trapping move like whirlpool to catch Miltanks off guard and give the Cloyster a chance to blow up in their face. Icy wind is also sometimes used for this effect. Tri Attack is an alternative, to take advantage of Cloyster's fairly high attack and go for one of Tri Attack's many status condions. Again, this is good for catching Pokémon on the switch or weak defense Pokémon off guard. Remember not to leave this guy in against a special attacker unless you plan on exploding, most special attacks will take a serious chunk out of Cloyster's already dismal HP.

Movesets:

Ice Beam, Surf, Spikes, Explosion @ Leftovers
Clamp, Ice Beam, Explosion, Spikes @ Leftovers
Icy Wind, Blizzard, Spikes, Explosion @ Leftovers
Tri Attack, Spikes, Explosion, Ice Beam @ Leftovers

 

That's it! Remember, Ice Types pwn j00.

 

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