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![]() Fighting Fighting
is one of GSC's most interesting types. Their weakness to Psychic
hinders them more than anything else; their Flying weakness rarely comes
into play except against a Lugia, Zapdos, or Skarmory and the occasional
Dragonite (and maybe Xatu or Crobat, but they've fallen out of the
metagame generally at this time). Fighting specializes in Attack
generally, and this stat should be its focus. Moves like Curse can be
used to emphasize this stat and offer additional protection. Fighting
types generally don't have a weak defensive stat, but they don't have a
strong one either; they rely on their offensive capabilities to carve
their way. They're used in a countering sense to take down Normals and
Darks usually, and occasionally others such as Ice or elemental Flying
or Gengars if moveset variety permits. Primeape's
contribution to the Fighting type is its Speed. As the fastest Fighting
Pokémon and a fast Pokémon overall, it can be used for first-strike
attacks over Pokemon that a Machamp might be slower than. It boasts
Cross Chop as its primary attack, and it can learn Reversal through
breeding if you want to do an Endure/Reversal combination or whatnot. It
can learn Rock Slide via RBY TM, and it can be bred or RBY TMed Counter,
which can help support its bad defensive stats. As
a Pokémon, Poliwrath revolves more around its Water type than its
Fighting type in how you should play it. Its best Fighting moves are
Dynamicpunch and Submission. It really shouldn't be rated as a Fighting
typically because its most important weaknesses/resistances will revolve
around its Water type, as well as its Water and Ice moves. Machamp
is the clear all-around Fighting guy. Fair defensive stats all around,
Cross Chop, enormous Attack, Earthquake, Rock Slide, what's not to love
about this guy? Typically Cross Chop/Rock Slide/Earthquake compose its
first 3 moves, though this can be tweaked if needed. Encore, Curse,
Focus Energy, Fire Blast, Light Screen, and Counter are all common
fillers ofr the last slot. I personally prefer Curse for the reasons
mentioned in the introduction with Countering Normals. Hitmonlee
in general is a mediocre Fighting type. Its Special Defense is a bit
above Primeape's, as is it's Attack, but its Speed and Defense losses
generally make up for it. Hi Jump Kick has higher accuracy than Cross
Chop, but does less damage and can miss as well. The main valid use for
him is Reversal. To me, he's just a slower Primeape without Rock Slide. Hitmonchan's
a bit more solid in Defense than Hitmonlee, but other than that it has
little going. It can use a Mach Punch/Curse combo to good effect if laid
out right, but generally it's just not a very good Fighting choice. One
of the most interesting Pokémon in the game strategicly, Heracross
boasts more tricks than a swiss army knife (which, with his wings open,
he resembles a lot). His Bug type makes for an interesting combination
of Psychic and anti-Psychic, and helps give him an edge against Machamps
especially. He's got an above-average Special Defense and a pretty
decent Defense, so he's a prime canidate for a little Cursing. His
Attack is great, and Megahorn, his exclusive Bug move, is powerful to
boot. Reversal is his only Fighting move to speak of really, besides
Counter, which might come in handy with his slightly lower Defense.
Earthquake begs to be on this guy. Heracross has the perfect set of
resistances to hold Machamp at bay, so that's one of his better uses,
and with Megahorn he can hold off Psychics without Psychic or slowly
ones like Exeggutor well. Just beware the Flying weakness...
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