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Dark Types
Introduction: Dark
types, along with Steel, are one of the 2 new types added in G/S. They
are the solution to age old problem of Psychic types that once dominated
the Red/Blue/Yellow games. There are a total of 6 Dark types
(pre-evolutions included), with only one pure type. This report will
give you an overview of the individual strengths and weaknesses of each.
The reviews given of each pokemon are also listed in descending order
from highest stats to lowest. Enjoy!
Type Characteristics:
Type Attack Base: Special
Attack
Effective against: Psychic, Ghost
Ineffective against: Fighting, Steel, Dark
Type
Resistances: Psychic (Immune), Ghost, Dark
Weaknesses: Fighting, Bug
Attacks:
Name |
Damage |
Accuracy |
PP |
Effects |
Bite
|
60 |
100% |
25 |
May cause enemy to
flinch. |
Thief |
40 |
100% |
10 |
Weak attack. Steals an
item from the enemy pokemon and transfers it to yours (if the
other pokemon is equipped with one). Only Dark technique that
can be taught via TM (#46). |
Faint
Attack |
60 |
100% |
20 |
A swift like Dark
attack that hits through evasion techniques. |
Pursuit |
40 |
100% |
20 |
Attacks even if the
enemy is about to switch or run away. Can finish off a weakened
opponent as they are about to switch. |
Crunch |
80 |
100% |
15 |
Strongest evil type
attack. May also flinch enemy. |
Beat up |
10 |
100% |
10 |
Additional damage for
every pokemon in your team (up to 60 max for having 6 pokemon). |
Reviews:
Tyranitar
(ROCK/DARK)
1: BITE
1: LEER
1: Sandstorm
1: SCREECH
8: Sandstorm
15: SCREECH
22: ROCK SLIDE
29: THRASH
38: Scary Face
47: Crunch
61: EARTHQUAKE
75: HYPER BEAM
Base Stats:
HP: 100
STR: 134
DEF: 110
SPD: 61
SpAtk: 95
SpDef: 100
TOTAL: 600
Max Stats:
HP: 403
STR: 366
DEF: 318
SPD: 220
SpAtk: 288
SpDef: 298
TOTAL: 1893
Evolution: Evolves from
Pupitar at Lvl. 55.
Tyranitar has forced its way into many mainstream teams within the
online GSC community. It has the highest overall stats of any Dark type
and was initially touted as the next "Mewtwo-killer" by
many G/S veterans. It was one of the stronger additions to the Pokemon
class in the Gold and Silver versions. It's attack matches
Dragonite for the highest in the game, as well as having great defensive
stats. It's unique type mixture gives it an advantage over both
normal and psychic Pokemon, which are rampant throughout many teams.
Now onto the bad news...being Rock/Dark typed gives it just as many
disadvantages as it does advantages. It's biggest glaring weakness is a
4X weakness to fighting attacks, among its many other weaknesses to Bug,
Grass, Water, etc. It's still a very good choice for one's team...just
be aware of it's many weaknesses when using it in battle. Recommended.
Weaknesses:
4X: Fighting
2X: Water, Grass, Ground, Steel, Bug
Resistances:
4X: None
2X: Normal, Fire, Poison, Flying, Ghost, Evil
Immune: Psychic
Skills:
TMS:
1-3,5,6,8,10,11,13,15,17,18,20,21,23,24,26,27,28,31,32,34,35,37,38,43,44,
45,48,49,50
HMS: 1,3,4
Suggested Movesets:
Rock Slide, Earthquake, Crunch, Sandstorm/Swagger @ Leftovers/Scope Lens
This moveset is based towards getting the
most out of the types and stats of Tyranitar. Sandstorm works to
it's advantage depending on the team it is being used with, and Rock
Slide and Earthquake both run off of Tyranitar's impressive attack.
Crunch is also STAB'd for Tyranitar, and 2KO's nearly every psychic type
in the game, it's 20% special fall chance is also very useful when
setting up for others.
OR
Rock Slide, Crunch, Surf, Fire Blast @ Leftovers/Scope Lens
This moveset is effective for countering
those expecting attack based movesets. Things such as Rock/Ground
types, or Skarmory can be countered due to the expectation of having
attack based moves.
Umbreon
(Dark)
1: TACKLE
1: TAIL WHIP
8: SAND-ATTACK
16: Pursuit
23: QUICK ATTACK
30: CONFUSE RAY
36: Faint Attack
42: Mean Look
47: SCREECH
52: Moonlight
Base Stats:
HP: 95
STR: 65
DEF: 110
SPD: 65
SpAtk: 60
SpDef: 130
TOTAL: 525
Max Stats:
HP: 393
STR: 228
DEF: 318
SPD: 228
SpAtk: 218
SpDef: 358
TOTAL: 1743
Evolution: Evolves from
Eevee by happiness level and by having the evolution occur at night.
One of the new Eevee evolutions that was introduced in G/S, it has
quickly become a favorite among trainers, surpassing even it's new
Psychic counterpart; Eefi. The reason for this is because of it's
amazingly high defense and special defense. Combined with it's
assortment of annoying techniques (i.e. Confuse Ray, Mean Look, etc.) it
can easily outlast even the most hardy of pokemon. A very good and
stable choice considering that it has only 2 major weaknesses; Bug and
Fighting. With the release of crystal, the use of Umbreon rocketed.
The addition of Baton Pass to it's already deadly arsenal of moves
allows it to become the perfect Pokemon to set up others for a kill.
The Mean Look/Baton Pass combo is especially effective. Highly
Recommended.
Weaknesses:
4X: None.
2X: Fighting, Bug
Resistances:
4X: None
2X: Ghost, Evil
Immune: Psychic
Skills:
TMS:
2,3,6,7,9,10,11,12,13,15,17,18,20,21,23,27,29,30-32,34,35,39,42-45,50
HMS: 1,5
Suggested Movesets:
Toxic, Mean Look, Confuse Ray, Moonlight @ MiracleBerry/Leftovers
This moveset focuses mainly on annoyance,
however, it can be lethal if the defending Pokemon lacks Roar or a
status changing move.
OR
Mean Look, Swagger, Psych-up, Baton Pass @ Leftovers
This moveset works in conjunction with
Umbreon's large defensive stat. If a Pokemon such as Blissey gets
caught, The Umbreon can power up very effectively, and transfer this to
an offensive power house with speed, such as a Tauros, Aerodactyl, etc.
OR
Mean Look, Curse, Shadow Ball/Frustration/Body Slam, Rest @ Mint
Berry/Leftovers
This moveset is designed to power up vs a
weak Pokemon, and then continue to sweep vs the rest of the team, it
works very similar to the idea of the Toby-Bro, a moveset that RBY
players know very well.
OR
Mean Look, Baton Pass, Charm, Moonlight @ Leftovers
This can also be used to set up other
Pokemon, much like the above set up set. This moveset works
particularly well against Pokemon that are mainly attack based, such as
Snorlax, Tyranitar, etc.
Houndoom
(DARK/FIRE)
1: LEER
1: EMBER
7: ROAR
13: SMOG
20: BITE
30: Faint Attack
41: FLAMETHROWER
52: Crunch
Base Stats:
HP: 75
STR: 90
DEF: 50
SPD: 95
SpAtk: 110
SpDef: 80
TOTAL: 500
Max Stats:
HP: 353
STR: 278
DEF: 198
SPD: 288
SpAtk: 318
SpDef: 258
TOTAL: 1693
Evolution: Evolves from
Houndour at Lvl. 24.
When GSC first came out, Houmdoom was touted on many a Pokemon team.
His mixture of the new Dark type, mixed with Fire seemed to attract
users towards it. Lately, it's use has been falling, but it is
still a solid team memeber on almost any team. It's stats are
strong in every category but defense, and due to his type, most physical
attacks used against him are Super Effective, or coming from a power
house. However, his dual types do provide him some advantage. He
is not weak to Bug type attacks as other Dark types are, and is able to
use the Sunny Day/Fire Attack/Solar Beam combination very effectively. A
very solid pokemon; highly recommended.
Weaknesses:
4X: None.
2X: Water, Ground, Rock, Fighting
Resistances:
4X: None
2X: Fire, Grass, Ice, Ghost, Evil, Steel
Immune: Psychic
Skills:
TMS:
2,3,5,6,8,10,11,13,15,17,20-23,27,30,31,32,34,35,36,38,39,42-46,50
HMS: 4
Suggested Movesets:
Flamethrower/Fire Blast, Crunch, Sunny Day, Solar Beam @ Leftovers/Scope
Lens
This is the obvious Moveset for Houndoom,
as it utilizes his types, as well as the weather effects produced.
OR
Counter, Fire Blast, Crunch, Roar @ Scope Lens / Focus Band / Leftovers
This moveset attempts to take Houndoom's low defense to its advantage
with counter, as most damage being done to it would be so large, that
the attacking Pokemon would likely be KO'd.
Sneasel
(DARK/ICE)
1: SCRATCH
1: LEER
9: QUICK ATTACK
17: SCREECH
25: Faint Attack
33: FURY SWIPES
41: AGILITY
49: SLASH
57: Beat up
Base Stats:
HP: 55
STR: 95
DEF: 55
SPD: 115
SpAtk: 35
SpDef: 75
TOTAL: 430
Max Stats:
HP: 313
STR: 288
DEF: 208
SPD: 328
SpAtk: 168
SpDef: 248
TOTAL: 1553
Evolution: None.
Ugh. This one is not only terrible but it is also very overrated. It's
stats are pitifully low; it's only saving graces are a good attack and
high speed level. Although it's an Ice/Evil type, it's special attack
rating is so low (even with it's type bonus) that it could barely
scratch many a Pokemon with it's Dark Type attacks, or even a Dragonite
with Blizzard. If you must use it, rely on attack based moves and try to
boost its attacks in some manner. However, this Pokemon has become a
favorite of many Underused Pokemon advocates, as it's able to gain an
advantage over many other pokemon with it's excellent speed, however,
this Pokemon is not recommended for those looking to create competitive
teams.
Weaknesses:
4X: Fighting
2X: Fire, Rock, Bug, Steel
Resistances:
4X: None
2X: Ice, Ghost, Evil
Immune: Psychic
Skills:
TMS:
1-3,6,8-10,13,14,16,17,18,20,21,23,27,28,30-35,39,40,42,43-46,49,50
HMS: 1,3,4
Suggested Movesets:
Counter, Icy Wind, Reflect, Shadow Ball @ Miracleberry
This moveset attempts to use Sneasel's
speed to it's advantage, as well as it's horrid defense. Icy Wind
allows a safe move when it is known that a switch is coming, and Shadow
Ball works off of its half-decent attack stat.
OR
Dynamic Punch, Protect, Ice Beam, Screech @ Leftovers
This moveset is primarily luck based, Ice
Beam in hope of a freeze, D-punch/Screech Combo, and the Protect/Lefties
combo in an attempt to regain health.
Murkrow
(DARK/FLYING)
1: PECK
11: Pursuit
16: HAZE
26: NIGHT SHADE
31: Faint Attack
41: Mean Look
Base Stats:
HP: 60
STR: 85
DEF: 42
SPD: 91
SpAtk: 85
SpDef: 42
TOTAL: 405
Max Stats:
HP: 323
STR: 268
DEF: 182
SPD: 280
SpAtk: 268
SpDef: 182
TOTAL: 1503
Evolution: None.
At first look, Murkrow's types seem to be an advantage. Being part
Flying type removes his Fighting and Bug weaknesses (which,
unfortunately, also gives him new weaknesses to Electric, Ice, and Rock)
and offers him a fair chance at defeating both types. His special attack
is relatively low, but still usable. However, Murkrow takes a massive
fall when it comes to defensive stats, near any decent attacking Pokemon
can KO a Murkrow within 2 attacks, which eliminates many of his uses.
Murkrow, much like Sneasel, has become mainly an underused team Pokemon,
and isn't able to be used practically very well. Not recommended.
Weaknesses:
4X: None
2X: Electric, Ice, Rock
Resistances:
4X: None
2X: Grass, Ghost, Evil
Immune: Psychic, Ground
Skills:
TMS:
1,3,6,9-11,13,16,17,20,21,27,30,31,32,34,35,39,42-47,50
HMS: 2
Suggested Movesets:
Faint Attack, Mean Look, Toxic, Fly @ Leftovers
Depending on who is caught in the mean
Look, Murkrow becomes relatively useable.
OR
Pursuit, Haze, Drill Peck, Protect @ Leftovers
No explanation really. ;[
OR
Mean Look, Attract, Toxic, Thief @ NONE
This moveset works much as the initial
Umbreon Moveset listed, mainly as an annoyance, but if the right Pokemon
is locked up, it could prove to be fatal. Theif is to steal the
defending Pokemon's leftovers, and the rest explains itself.
Fear
the LEETNESS OF MURKROW, :x
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