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![]() Battling
Rawr.
Now we're talking. This explains the basic physics of Pokémon battling
in the Game Boy Colour/Advance. There
are four types of battles: Wild, Trainer, Boss, and Link Cable. Wild
battles occur when you stroll around in tall grass, and suddenly some
music starts and you go into the battle screen. Kinda like random
encounters in the Final Fantasy Games. Trainer Types of Battles are when
you're walking along, and suddenly an exclaimation mark appears on a
person nearby's head. Then they come up to you, say something silly, and
you are plunged into the battle screen. The third type, Boss, is when
you're fighting a Gym Leader or a member of the elite four, or Ash. You
walk up to them, speak to them by tapping A, and they say some arrogant
stuff and you go into the battle screen. Link battles are against
another person, joined together by a link cable. You can get link cables
anywhere..... NOTE: All of these battles have the same type of physics.
Quick Links
The
Battle Screen Yep,
the battle screen. It is when you go into a battle, as it says above.
You see yourself first, and the Pokémon in the first slot of your team
comes out. In trainer and gym battles, the enemy is shown first, and
then they send out a Pokémon. Whatever type of battle, you'll get the
following options: FIGHT
RUN PKMN
BAG FIGHT Booyaka.
This option is your main option, basically to attack. Depending on what
moves your Pokémon has, when you press fight, the moves of your Pokémon
will come up. Choose any move, and the Pokémon will use that move. RUN Only
works in wild battles. Once again, similar to the Final Fantasy Series.
If it's a wild Pokémon, then you can run from them. Useful when you're
sick and tired of battling. Don't try running from trainers, bosses, or
link battles; it won't work. PKMN BAG This
is to use an item that you may have gotten. Potions, etc. This doesn't
work in Link Battles, so beware. >=| Okay,
we have the commands up scratch. What happpens next? This
is what you'll see in a trainer, boss, or link battle. ENEMY
wants to battle! ENEMY
sent out [enemy Pokémon]! Go
[your Pokémon]! Then
you'll be prompted to use a command. The
commands
Fight: It
goes something like this. (Boss, Trainer, and Link) Replace [Pokémon]
with the Pokémon used, and [move] with the move(s) used. DARTHSIDIOUS's
[Pokémon] used [move]! ENEMY'S
[Pokémon] used [move]! Say
you used Thunderbolt with a Jolteon, and your opponent is a Flareon, who
uses Flamethrower. DARTHSIDIOUS's
Jolteon used THUNDERBOLT! ENEMY's
Flareon used FLAMETHROWER! Or
something like that. If
status inflictions happen i.e Paralyzation then: DARTHSIDIOUS's
Jolteon used THUNDERBOLT! ENEMY's
Flareon is paralyzed! It may not attack! ENEMY's
Flareon used FLAMETHROWER! etc.
I'll explain Status inflictions later on. PKMN:
This
is to switch. This is what happens: DARTHSIDIOUS
withdrew [yourPokémon] DARTHSIDIOUS
sent out [newPokémon]! ENEMY's
[Pokémon] used [move]! Let's
say we took out Jolteon, and sent out Gyarados. Then: DARTHSIDIOUS
withdrew Jolteon! DARTHSIDIOUS
sent out Gyarados! ENEMY's
Flareon used FLAMETHROWER! It's
not very effective.... The
"It's not very effective..." part is to do with Type
Effectiveness. More on that later.
BAG:
This
is to use an item. This DOES NOT work in Link battles. The action varies
for the item. I'll do something for recover items like potions. When you
press bag, you select an item, then, assuming it's a potion or
something, you get a list of the Pokémon to use it on. If it's something
special like a pokeflute, then: DARTHSIDIOUS
played the POKEFLUTE! All
sleeping Pokémon woke up! ENEMY's
[Pokémon] used [move]! etc.
Status
Inflictions This
is a slightly complicated part of battling. Status Inflictions are
certain statuses that get inflicted on the enemy Pokémon. The status
Inflictions are: PAR(Paralyzation), BRN(Burn), PSN(Poison), SLP(Sleep),
and FRZ(Freeze). There are also attraction and confusion, which don't
show up on the Pokémon's status, simply cause they can be rid of by
switching, while the aforementioned others cannot. Let's get started on
the statuses then. PAR(Paralyzation):
This is, in my opinion, the most useful status infliction. It
paralyzes the opponent, and there is a 25% chance each turn of being
fully paralyzed. When fully paralyzed, you get a free turn. Something
like this: DARTHSIDIOUS's
Jolteon used THUNDERBOLT! ENEMY's
Flareon was paralyzed! An
FP(Full Paralyzation) is when the 25% chance goes your way. DARTHSIDIOUS's
Jolteon used Thunderbolt! ENEMY's
Flareon is fully paralyzed. Also,
paralyzation decreases your opponent's speed to 1/4, which will almost
certainly make your Pokémon go first. Blargh. =D Atttacks that can
inflict paralyzation are: Thunder Wave(Always), Thunderbolt(10% chance)
Thunder(30% chance), Spark(30% chance), Thundershock(10% chance), Body
Slam(30% chance) Zap Cannon(Always), Tri Attack(6.6% Chance),
Thunderpunch(10%). Email me if there are any more, and I'll add to the
list. ^_^ BRN(Burn):
A not so useful status which takes off 12% of the opponent's health
every turn. However, it also decreases your oppoonent's attack by 50%.
Making it nice. =P DARTHSIDIOUS's
Ho-oh used SACRED FIRE! ENEMY's
Togepi was burnt! ENEMY's
Togepi used Return! ENEMY's
Togepi is hurt by the burn. There
you have it. Moves that can burn: Sacred Fire(50% chance),
Flamethrower(10% chance), Fire Blast(10% chance), Ember(10% chance), and
Tri attack(6.6% chance). Email me if there are any more. kthxbye! PSN(Poison):
Like burn, takes off 12% off your health every turn, with the
exception of the move Toxic. Toxic is a slightly more potent poison
move, which takes off 1/16th HP on the first turn, 1/8th HP on the
second turn, 1/4th HP on the third turn, etc. DARTHSIDIOUS's
Muk used SLUDGE BOMB! ENEMY's
Togepi was poisoned! ENEMY's
Togepi used Return! ENEMY's
Togepi is hurt by the Poison. Or
in Toxic's case: DARTHSIDIOUS's
Muk used TOXIC! ENEMY's
Togepi was badly poisoned! ENEMY's
Togepi used Return! ENEMY's
Togepi is hurt by the Poison. Slightly
different. Note, however, that if you switch out of toxic, it turns into
normal poison. Moves that can poison: Sludge Bomb(30%(Correct me if I'm
wrong)), Toxic(Special), Sludge, Poisonpowder. Email me with corrections
and more moves, if you want. This list isn't complete, I'm sure. Off to
TPM to check... Stay tuned for updates! ^^ SLP(Sleep):
This is also quite useful. It puts the opponent to sleep for a
random amount of turns. During sleep, they cannot attack at all as long
as they are asleep, with the exception of the moves Sleep talk and
Snore. DARTHSIDIOUS's
Venusaur used Sleep Powder! ENEMY's
Togepi went to sleep! ENEMY's
Togepi is fast asleep. OR: DARTHSIDIOUS's
Venusaur used Sleep Powder! But
it failed! ENEMY's
Togepi used RETURN! etc. Sleep
Talk selects a random move to use when they are asleep. ENEMY's
Togepi is fast asleep! ENEMY's
Togepi used SleepTalk! ENEMY's
Togepi used Return! etc. The
move REST puts yourself to sleep for 2 turns, but recovers all health
and status affects. Nice. ^_^ Moves that can inflict sleep: Loveley
Kiss(75%), Sleep Powder(75%), Spore(99%), Rest(On yourself),
Hypnosis(70%), and Sing. Email me if there are any more. NOTE:
The moves Dream Eater and Nightmare only work when the opponent is
asleep. FRZ(Freeze):
The best status effect, but very hard to come by. This freezes the
opponent, and when frozen, they cannot do anything at all. This is the
best status effect, but as I said, very hard to come by unless you are
extremely lucky. DARTHSIDIOUS's
Articuno used Ice Beam! ENEMY's
Togepi was frozen solid! ENEMY's
Togepi is frozen solid. Moves
that can Freeze: Blizzard(10%), Ice Beam(10%), and Tri Atttack(6.6%),
Ice Punch(10%). Email me if there are any more.....
Normal:
-Attacks- Super
Effective against: Nothing Not
very effective against: Nothing Based
on ATTACK Stat. DO
NOT affect ghost types. -Type-
Resistant
to: Nothing Weak
to: Fighting Are
not affected by ghost attacks. Fighting: -Attacks- Super
effective against: Normal, Ice, Rock, Dark, Steel. Not
very effective against: Poison, Flying, Psychic, Bug. DO
NOT Affect Ghost types. Based
on the ATTACK Stat. -Type- Weak
To: Flying, Psychic. Resistant
To: Bug, Rock, Dark. Poison:
-Attacks- Super
Effective Against: Grass Not
very Effective Against: Poison, Ground, Rock, Ghost. DO
NOT affect steel types. Based
on the ATTACK Stat. -Type-
Weak
To: Ground, Psychic. Resistant
To: Grass, fighting, Poison. Ground:
-Attacks- Super
Effective Against: Fire, Electric, Poison, Rock, Steel. Not
very Effective Against: Grass, Bug. DO
NOT affect Flying Types. Based
on the ATTACK Stat. -Type- Weak
to: Water, Grass, Ice. Resistant
To: Poison, Rock. ARE
NOT affected by Electric attacks.
Flying:
-Attack-
Super
Effective Against: Grass, Fighting, Bug. Not
Very Effective Against: Electric, Rock, Steel. Based
on the ATTACK Stat. -Type- Weak
to: Electric, Ice, Rock. Resistant
To: Grass, Fighting, Bug. ARE
NOT Affected by Ground Attacks. Bug:
-Attack- Super
Effective Against: Grass, Psychic, Dark. Not
very Effective Against: Fire, Fighting, Flying, Ghost, Steel. Based
on the ATTACK Stat. -Type- Weak
to: Fire, Flying, Rock. Resistant
To: Grass, Fighting, Ground. Rock: -Attack-
Super
Effective Against: Fire, Ice, Flying, Bug. Not
Very Effective Against: Fighting, Ground, Steel. Based
On The ATTACK Stat. -Type- Weak
To: Water, Grass, Fighting, Steel. Resistant
To: Normal, fire, Poison, Flying. Ghost: -Attack- Super
Effective Against: Psychic, Ghost. Not
Very Effective Against: Dark, Steel. DO
NOT Affect Normal Types. Based
on The ATTACK Stat. -Type- Weak
To: Ghost, Dark. Resistant
To: Poison, bug. ARE
NOT Affected by Normal and Fighting Types. Steel: -Attack- Super
Effective Against: Ice, Rock. Not
Very Effective Against: Water, Fire, Electric, Steel. Based
On The ATTACK Stat. -Type- Weak
to: Fire, Fighting, Ground. Resistant
To: Normal, grass, Ice, Psychic, flying, Bug, Rock, Ghost, Steel,
Dragon, Dark. ARE
NOT Affected by Poison Types.
Fire:
-Attack- Super
Effective Against: Grass, Ice, bug, Steel. Not
Very Effective against: Fire, Water, Rock, Dragon. Based
on The SP.ATTACK Stat. -Type- Weak
to: Water, Ground, Rock. Resistant
To: Grass, Fire, Ice, Steel. Water: -Attack- Super
Effective Against: Fire, ground, rock. Not
Very Effective Against: Water, Grass, Dragon. Based
On The SP.ATTACK Stat. -Type- Weak
Against: Electric, Grass. Resistant
to: Fire, Water, Ice, Steel. Electric:
-Attack- Super
Effective Against: Water, Flying. Not
Very Effective Against: Electric, Grass, Dragon. DO
NOT affect Ground Types. Based
on The SP.ATTACK Stat. -Type- Weak
to: Ground. Resisntant
to: Electric, FLying, Steel. Grass:
-Attack- Super
Effective Against: Water, Ground, Rock. Not
Very Effective Against: Fire, Grass, Poison, Flying, Bug, Dragon, Steel. Based
On The SP.ATTACK Stat. -Type- Weak
To: Ice, flying, Fire, Bug. Resistant
To: Water, Electric, Grass, Ground. Ice:
-Attack- Super
Effective Against: Grass, Flying, Dragon, Ground. Not
Very Effective Against: Fire, Water, Ice, Steel. Based
on The SP.ATTACK Stat. -Type- Weak
To: Fire, Fighting, Steel. Resistant
TO: Ice. Psychic: -Attack- Super
Effective Against: Poison, Fighting. Not
Very Effective Against: Steel, Psychic. DO
NOT Affect Dark. Based
on The SP.ATTACK Stat. -Type- Weak
To: Dark, Ghost, Bug. Resistant
To: Fighting, Psychic. Dragon:
-Attack- Super
Effective Against: Dragon. Not
Very Effective Against: Steel. Based
on the SP.ATTACK Stat. -Type- Weak
To: Dragon, Ice. Resistant
to: Electric, Water, Fire, Grass. Dark:
-Attack- Super
Effective against: Psychic, Ghost. Not
Very Effective Against: Fighting, Dark, steel. Based
On The SP.ATTACK Stat. -Type- Weak
To: Fighting. Bug Resistant
To: Ghost, Dark. ARE
NOT affected by Psychic. Whew.
That took some time. =/ That's the whole type chart. I wish I knew ASCII
Art...... ;[ Anyway. That's the end of this long chapter.
How
To Get GSBot
If
you got that far, you're pretty smart. *prepares to get hit by barrage
of emails asking this and that* NOTE: this doesn't work if you have
anything below the 18 level of Parental Controls in AOL. You won't be
able to use GSBot like that. Tough. =D Now
open a web browser and in the URL bar, type: http://www.geocities.com/charmeleon42/gsbot.html That
link should explain how to use it all. Ask someone for a practice
battle. Also, if you want, type /join #pokegsc in the window to join my
"channel". Channels are like #battlezone. They are
basically.....chat rooms. =/ #battlezone is not a chat room, thanks to
some script, but it looks like one. Anyway, #pokegsc is my channel. Go
in there sometmes by typing /join #pokegsc wherever you want. Look for
me under the screen name "Sidjus". =D
This
section is all about basic strategies you should employ in battling.
Where to start.....Ah, yes. You need a good team. A GOOD team. Not a
team with Charmanders with Ember, or Pikachus with Thundershock. You
need a fully evolved, great movesets team. If you're using the GSBot,
then you get the Pokémon that you want, at any level and any moves. Making
a Team The
basic format of a team would be something like: Starter/Special
Attacker/Curser or Sweeper or Heal Beller/Hazer/Heal Beller or Perish
Trapper/Physical Attacker. Here,
I'll explain them all in depth. This is assuming you want a normal,
rather standard team. Starter The
starter. Once again, assuming you want a normal standard team, the lead Pokémon
should be an extremely fast Pokémon, that can immediately start
inflicting stat changes like paralysis on the enemy. I use a Jolteon
with Thunderbolt, Thunder Wave, Attract, Substitute. This manages to
keep the enemy Pokémon paralyzed and infatuated, while beating them down
with Thunderbolts. Alternatively, you could use a spiker. Spikers are,
quite simply, Pokémon with the moves spikes on them. The Pokémon that
cna learn spikes are Cloyster, Qwilfish, Forretress, and Smeargle.
Spikes takes off 12% of the enemy every time they switch. 12% may seem a
little, but it hella annoys the opponent, and can even be the difference
between wins and losses. If they have low health Pokémon that are faster
than your Pokémon, they might be able to bring them in, rest, and they
have a fresh new Pokémon. However, with spikes, any poke below 12% dies
on a switch. Quite the life saver. I once beat 3 Pokémon just because
they got switched in and promptly died. Onto the next Pokémon.... Special Attacker The
name says it all here. A special attacker should have mostly if not all
special attacks, and perhaps a recovery move. The poke should have a
high special attack stat as well. No special attacking Miltank allowed.
>:| Rawr. I have Suicune and Jolteon as my special sweepers. Suicune
also covers the hazer slot with Roar, which acts as haze. More on that
later. In any case, Dragonite is a great special sweeper, that can learn
many special attacks. A good Draggy set would be Fire Blast,
Thunderbolt, Rest, IceBeam/Return. Return would take advantage of his
attack stat, and the others would use his good special attack stat for
00ber elemental coverage. Nice. Curser
or Heal Beller Cursers
are basically Pokémon that have curse. Curse, when used on a non ghost
type, will raise your attack and defense stats each time, but decrease
your speed stats. If you have a high special defense, and low speed then
you have a perfect curser. Snorlax is THE best curser, IMO. Many people
consider him cheap, since once cursed up, he sweeps entire teams. If you
have a Hazer, then Cursers are easy to deal with. Anyway, I'd suggest
using a Snorlax with: Curse, Return, Earthquake, Rest. Once cursed up,
his attack stat will be 00ber high. Return and EQ both run off the
attack stat, so there you have it. Earthquake is for pesky ghosts that
get in the way of return. I use a sleep talking snorlax, which basically
has sleep talk over Earthquake. So when I rest, I can still attack
and/or curse up. Alternatively, you can use a Heal Beller in this spot.
I use a blissey as my Heal Beller(Softboiled, Heal Bell, Light Screen,
Ice Beam). Heal Bellers are necessary because if your whole team is
paralyzed, then you can't undo the PAR, except by Heal Belling. VERY
useful. Miltank and blissey are the best Heal Bellers, and so is Celebi
if you don't mind using him. Granbull is too vulnerable to be a heal
beller in my opinion. Also, there is a strategy called Bell resting
which involves resting, then bringing in the heal beller to heal bell
and make the sleeping/resting Pokémon wake up. Anyway, onto.. Hazer Yes,
hazer. VERY necessary, since these days on GSBot Curselax and other
cursers and/or stat upping Pokémon are being used. Bring out the hazer,
and all their stat ups are gone. Roar and Whirlwind are also a form of
hazing, since they make the opponent switch, therefore throwing all of
it's stat uppers away. I use a Suicune with Roar, Surf, Mirror Coat, and
Rest for this job. Hazers should last a match, which is why we have
rest. Heal
Beller, Perish Trapper or Physical Attacker If
you had curser in slot 3, go with Heal Beller in this slot. Read slot 3
for heal Beller's explaination. Perish Trappers are Pokémon that have
Mean Look, and Perish Song. The purpose is to trap with Mean Look, then
Perish sing. Usually, these Pokémon have protect, so that they can
protect until the perish count reaches one. Then we switch out to
another Pokémon, while the opponent dies of the perish song. I use
Misdreavus with Mean Look, Perish Song, Protect, and Rest for this one.
Physical attackers are Pokémon with moves that are based on the attack
stat. Pokémon that have HIGH attack stats like Rhydon, Golem, etc are
good Physical sweepers. I have my physical sweeper in slot 6, which
is.... Physical Attacker or Miscellaneous Pokémon My
physical attacker is Machamp with Cross Chop, Rock Slide, Earthquake,
and Rest. He covers Fighting, Rock, and Ground types and is therefore
very important. Read slot 5 for more info on physical attackers.
Miscellaneous is basically....a favorite Pokémon or some Pokémon you
really like to use. It's up to you who to choose.
That's
the team section in a nutshell. There are many types of team, like TSS,
BPing chain teams, and more. TSS stands for Toxic SandStorm Spikes. They
lay down spikes, and put a sandstorm up while poisoning al the
opponent's Pokémon. They'll be switching like crazy to get rid of
everything, and they still die. These teams usually consist of steel Pokémon, since steel
Pokémon are immune to sandstorm. Combine with
Protect for the best results. BPing teams are teams with Baton Pass.
They usually have Scizor or something to Swords Dance, Agility, etc. and
Pass to a Pokémon, who, with the stat uppers, can sweep whole teams. The
problem with this team is that a Hazer screws up all your hard work in a
few seconds. Basic
and Advanced Battling Strategies Eh.
So we have our perfect team. What next? Using it. Here are some tips of
mine to use in battles. Bear in mind that you need to use your head to
win battles, not just these tips. These may give you a hand, but in the
end, it's you and experience that count. Slowly, you'll get better and
more experienced, and get an idea of what battling is really all about.. 1)
Predict all kinds of things. Predict. PREDICT. PREDICT!!!! Rawr. Predict
what your opponent will do. If you have a Suicune out, and they have a
Jolteon, they'll obviously Thunderbolt cause Electric is super effective
on Water. What do you do? Switch to a type that is resistant to Electric
attacks. If you have a Ground type like Marowak on your team, switch to
it. The Thunderbolt will hit Marowak instead and do no damage at all.
Depending on who you battle, you'll have to predict more and more, to
the point where you're predicting predictions. For example, take a
scenario where a Forretress(Steel/Bug) is out against a Houndoom(Fire/Dark).
Forretress is excessively weak to fire attacks, so the opponent might
think that no one in their right mind would leave Forretress out. So
they go for a prediction, and use the free turn taken in switching to
use Sunny Day, while you can predict a prediction and keep Forretress in
to lay the spikes. This is only really used at extremely high levels of
GSBot battling i.e Tournaments and stuff. Stay with basic predictions,
then go for bigger ones depending on your opponent. Which brings me
to... 2)
Know your opponent. This will be difficult at first, but later when you
get more experienced, you will know who is good and who isn't. Then
bring your prediction level up or down depending on your opponent. For
example if you're playing a really high level opponent, then predict
predictions etc. On the other hand, you don't even need to bother if
you're playing someone at a low level. Prejudice sucks, but hey, this is
Pokémon. =/ 3)
This is obvious, but I must state it: THINK BEFORE YOU MOVE. Don't go
rushing into things. You need the foresight of a chess player and the
cunning of a fox to win against higher level players. Concentrate. More
to come, as I dig deep into my rather microscopic brain..... =/
Okay,
this is the section where you can analyze some of the battles that I or
other players have done with higher level players. This is also a
section where we will study extremely advanced player's battles. The
GSBot way of speaking is different from in game, but it's easy enough to
read. And we're off with two extremely good battlers, out of which one I
consider to be the best in GS that I know. Yes, better than Ian Garvey.
*runz* Begin
battle: Nin10d0h_MSST vs. _Degnared! Nin10d0h_MSST
sent out I'M_GOING_TO_EAT_YOU! (SNORLAX
M L100)! Degnared
sent out Labistose (BLASTOISE M L100)! Snorlax
vs Blastoise. =D Degnared
withdrew BLASTOISE! Degnared
sent out GutoreGex (EXEGGUTOR M L100)! Nin10d0h_MSST's
SNORLAX used BODY SLAM! Degnared's
EXEGGUTOR recovered with LEFTOVERS. Nin10d0h_MSST's
SNORLAX is at 100% health. Degnared's
EXEGGUTOR is at 75% health. I
don't know why he didn't switch to steelix, but in any case, Eggy a
reasonable defense, so there you go. Or maybe he wants to put the
Snorlax to Sleep. Degnared's
EXEGGUTOR used SLEEP POWDER! Nin10d0h_MSST's
SNORLAX went to sleep! Nin10d0h_MSST's
SNORLAX is fast asleep! Degnared's
EXEGGUTOR recovered with LEFTOVERS. Nin10d0h_MSST's
SNORLAX is at 100% health and asleep. Degnared's
EXEGGUTOR is at 81% health. Yep.
Sleep. =D Sleeping Snorlaxes aren't good. ;_; Degnared
withdrew EXEGGUTOR! Degnared
sent out Leetsix (STEELIX M L100)! Nin10d0h_MSST
withdrew SNORLAX! Nin10d0h_MSST
sent out ATOMIC_BOMB (FORRETRESS M L100)! Nin10d0h_MSST's
FORRETRESS is at 100% health. Degnared's
STEELIX is at 100% health. Dee
switched to Steelix either cause he suspected sleep talk, or for some
other reason. Either way, he knew Nin wasn't keeping Snorlax in, so
perhaps he wanted to risk it with a type advantage. =/ Nin10d0h_MSST's
FORRETRESS used SPIKES! SPIKES
scattered all around Degnared's STEELIX! Degnared's
STEELIX used CURSE! Degnared's
STEELIX's SPEED fell! Degnared's
STEELIX's ATTACK went up! Degnared's
STEELIX's DEFENSE went up! Nin10d0h_MSST's
FORRETRESS is at 100% health. Degnared's
STEELIX is at 100% health. It's
a Cursing Steelix! Forry lays down the spikes, while Steelix curses up.
I wouldn't want to be that Forretress.... Nin10d0h_MSST
withdrew FORRETRESS! Nin10d0h_MSST
sent out SUICUNE (SUICUNE L100)! Degnared's
STEELIX used EARTHQUAKE! Nin10d0h_MSST's
SUICUNE recovered with LEFTOVERS. Nin10d0h_MSST's
SUICUNE is at 68% health. Degnared's
STEELIX is at 100% health. An
Earthquake takes a sizable chunk off him. Nin10d0h_MSST's
SUICUNE used SURF! It's
super effective! Degnared's
STEELIX used EXPLOSION! Nin10d0h_MSST's
SUICUNE fainted! Degnared's
STEELIX fainted! Dee
knew that Suicune played an important role in Nin's team, prolly as
hazer. So he decided to explode, perhaps to pave the way for cursers
later on.... Nin10d0h_MSST
withdrew SUICUNE! Nin10d0h_MSST
sent out ZAPDOS (ZAPDOS L100)! Degnared
withdrew STEELIX! Degnared
sent out Labistose (BLASTOISE M L100)! Degnared's
BLASTOISE's hurt by SPIKES! Degnared's
BLASTOISE recovered with LEFTOVERS. Nin10d0h_MSST's
ZAPDOS is at 100% health. Degnared's
BLASTOISE is at 94% health. Eh.
Random, or maybe Nin suspected Blastoise. Anyway. =/ Nin10d0h_MSST's
ZAPDOS used THUNDER WAVE! Degnared's
BLASTOISE's paralyzed! Maybe it can't attack! Degnared's
BLASTOISE is fully paralyzed. Degnared's
BLASTOISE recovered with LEFTOVERS. Nin10d0h_MSST's
ZAPDOS is at 100% health. Degnared's
BLASTOISE is at 100% health and paralyzed. Fear
paralyzation. Fear it, I say. Nin10d0h_MSST's
ZAPDOS used DRILL PECK! Degnared's
BLASTOISE used ICE BEAM! It's
super effective! Degnared's
BLASTOISE recovered with LEFTOVERS. Nin10d0h_MSST's
ZAPDOS is at 63% health. Degnared's
BLASTOISE is at 80% health and paralyzed. Mirror
coat returns double the damage as long as the attack is a special
attack. Nin is smart enough not to Thunderbolt, since a Mirror Coat
would one hit KO the Zapdos. He Drill Pecks, cause Drill Peck is a
physical attack. Dee must have predicted this, because he knew Nin would
check for Mirror Coat. A classic case of knowing your opponent. Nin10d0h_MSST's
ZAPDOS used DRILL PECK! Degnared's
BLASTOISE used MIRROR COAT! But
it failed! Degnared's
BLASTOISE recovered with LEFTOVERS. Nin10d0h_MSST's
ZAPDOS is at 63% health. Degnared's
BLASTOISE is at 61% health and paralyzed. Nin,
knowing that Dee would expect Thunderbolt the second time, Drill Pecks
again. Dee Mirror Coats. Degnared
withdrew BLASTOISE! Degnared
sent out GutoreGex (EXEGGUTOR M L100)! Degnared's
EXEGGUTOR's hurt by SPIKES! Nin10d0h_MSST's
ZAPDOS used DRILL PECK! It's
super effective! Degnared's
EXEGGUTOR recovered with LEFTOVERS. Nin10d0h_MSST's
ZAPDOS is at 63% health. Degnared's
EXEGGUTOR is at 23% health. Obviously,
Dee would now definitely suspect a Thunderbolt, so he switches to Eggy,
who is resistant to Thunderbolt. However, Nin gives Dee a taste of his
skillz with some great predictions. Nin10d0h_MSST's
ZAPDOS used DRILL PECK! It's
super effective! Degnared's
EXEGGUTOR fainted! Poetry
in motion. Degnared
withdrew EXEGGUTOR! Degnared
sent out Pachmma (MACHAMP M L100)! Degnared's
MACHAMP's hurt by SPIKES! Nin10d0h_MSST's
ZAPDOS is at 63% health. Degnared's
MACHAMP is at 88% health. Nin10d0h_MSST's
ZAPDOS used THUNDERBOLT! Degnared's
MACHAMP used CROSS CHOP! But
it missed! Nin10d0h_MSST's
ZAPDOS is at 63% health. Degnared's
MACHAMP is at 52% health. I
don't know why Dee cross chopped. Perhaps he expected a switch, and used
the most powerful move.....? Counter is the opposite of mirror coat, as
it returns physical attacks back double. Result! =D He checks for
counter. Nin10d0h_MSST's
ZAPDOS used DRILL PECK! It's
super effective! Degnared's
MACHAMP fainted! Not
looking good for Dee... Degnared
withdrew MACHAMP! Degnared
sent out Tinee (ENTEI L100)! Degnared's
ENTEI's hurt by SPIKES! Degnared's
ENTEI recovered with LEFTOVERS. Nin10d0h_MSST's
ZAPDOS is at 63% health. Degnared's
ENTEI is at 94% health. It's
Entei! =0 Nin10d0h_MSST
withdrew ZAPDOS! Nin10d0h_MSST
sent out BLISSEY (BLISSEY F L100)! Degnared's
ENTEI used FIRE BLAST! Nin10d0h_MSST's
BLISSEY recovered with LEFTOVERS. Degnared's
ENTEI recovered with LEFTOVERS. Nin10d0h_MSST's
BLISSEY is at 91% health. Degnared's
ENTEI is at 100% health. Fire
Blast barely scratches Blissey, cause of Blissey's EXTREMELY high
Special Defense stat. Degnared's
ENTEI used SUNNY DAY! The
sunlight got bright! Nin10d0h_MSST's
BLISSEY used SING! Degnared's
ENTEI went to sleep! The
sunlight is strong. Nin10d0h_MSST's
BLISSEY recovered with LEFTOVERS. Nin10d0h_MSST's
BLISSEY is at 97% health. Degnared's
ENTEI is at 100% health and asleep. Nin
puts Entei to sleep. Degnared's
ENTEI is fast asleep! Nin10d0h_MSST's
BLISSEY used HEAL BELL! A
bell chimed! The
sunlight is strong. Nin10d0h_MSST's
BLISSEY recovered with LEFTOVERS. Nin10d0h_MSST's
BLISSEY is at 100% health. Degnared's
ENTEI is at 100% health and asleep. Eh.
Remember Eggy sleeping Snorlax at the start? Nin just woke lax up with
Heal Bell. Degnared's
ENTEI is fast asleep! Nin10d0h_MSST's
BLISSEY used ICE BEAM! It's
not very effective... The
sunlight is strong. Degnared's
ENTEI recovered with LEFTOVERS. Nin10d0h_MSST's
BLISSEY is at 100% health. Degnared's
ENTEI is at 97% health and asleep. I
dunno. Maybe nin was expecting a switch and thought he'd go for a
freeze. Degnared's
ENTEI woke up! Degnared's
ENTEI used FIRE BLAST! Nin10d0h_MSST's
BLISSEY used ICE BEAM! A
critical hit! It's
not very effective... The
sunlight is strong. Nin10d0h_MSST's
BLISSEY recovered with LEFTOVERS. Degnared's
ENTEI recovered with LEFTOVERS. Nin10d0h_MSST's
BLISSEY is at 84% health. Degnared's
ENTEI is at 88% health. Eh.......it's
a CH, which does double damage but still barely scratches Entei. Degnared
withdrew ENTEI! Degnared
sent out Labistose (BLASTOISE M L100)! Degnared's
BLASTOISE's hurt by SPIKES! Nin10d0h_MSST's
BLISSEY used SING! But
it failed! The
sunlight faded. Nin10d0h_MSST's
BLISSEY recovered with LEFTOVERS. Degnared's
BLASTOISE recovered with LEFTOVERS. Nin10d0h_MSST's
BLISSEY is at 90% health. Degnared's
BLASTOISE is at 55% health and paralyzed. Sing
was to put someone to sleep again, but sing fails cause Blastoise is
already PARed. Good switch on Dee's part. Nin10d0h_MSST's
BLISSEY used SING! But
it failed! Degnared's
BLASTOISE used ICE BEAM! Nin10d0h_MSST's
BLISSEY recovered with LEFTOVERS. Degnared's
BLASTOISE recovered with LEFTOVERS. Nin10d0h_MSST's
BLISSEY is at 89% health. Degnared's
BLASTOISE is at 61% health and paralyzed. Nin
thought Dee would switch, so he Sung. Apparently not. Nin10d0h_MSST
withdrew BLISSEY! Nin10d0h_MSST
sent out I'M_GOING_TO_EAT_YOU! (SNORLAX
M L100)! Degnared's
BLASTOISE used ICE BEAM! Nin10d0h_MSST's
SNORLAX recovered with LEFTOVERS. Degnared's
BLASTOISE recovered with LEFTOVERS. Nin10d0h_MSST's
SNORLAX is at 94% health. Degnared's
BLASTOISE is at 67% health and paralyzed. Hah.
SNorlax has high special defense, so Nin switches to him. Dee looks for
a freeze, meanwhile. Degnared
withdrew BLASTOISE! Degnared
sent out Morkarys (SKARMORY M L100)! Nin10d0h_MSST's
SNORLAX used CURSE! Nin10d0h_MSST's
SNORLAX's SPEED fell! Nin10d0h_MSST's
SNORLAX's ATTACK went up! Nin10d0h_MSST's
SNORLAX's DEFENSE went up! Nin10d0h_MSST's
SNORLAX recovered with LEFTOVERS. Nin10d0h_MSST's
SNORLAX is at 100% health. Degnared's
SKARMORY is at 100% health. Curselax.
Ahaha. Degnared's
SKARMORY used PROTECT! Degnared's
SKARMORY PROTECTED itself! Nin10d0h_MSST's
SNORLAX used FIRE BLAST! Degnared's
SKARMORY's PROTECTING itself! But
it missed! Nin10d0h_MSST's
SNORLAX is at 100% health. Degnared's
SKARMORY is at 100% health. Protect
Skarmory checks for Fire Blast. And finds it. Body Slam doesn't even
scratch Skarmory. Degnared
withdrew SKARMORY! Degnared
sent out Labistose (BLASTOISE M L100)! Degnared's
BLASTOISE's hurt by SPIKES! Nin10d0h_MSST's
SNORLAX used BODY SLAM! Degnared's
BLASTOISE recovered with LEFTOVERS. Nin10d0h_MSST's
SNORLAX is at 100% health. Degnared's
BLASTOISE is at 19% health and paralyzed. Nin
knew that Dee wouldn't keep Skarm in, so he Body Slams. And he was
right. Nin10d0h_MSST's
SNORLAX used BODY SLAM! Degnared's
BLASTOISE fainted! HAHE.
ROBBLE. ROBBLE. 8D Degnared
withdrew BLASTOISE! Degnared
sent out Morkarys (SKARMORY M L100)! Nin10d0h_MSST's
SNORLAX is at 100% health. Degnared's
SKARMORY is at 100% health. Degnared's
SKARMORY used CURSE! Degnared's
SKARMORY's SPEED fell! Degnared's
SKARMORY's ATTACK went up! Degnared's
SKARMORY's DEFENSE went up! Nin10d0h_MSST's
SNORLAX used BODY SLAM! It's
not very effective... Degnared's
SKARMORY's paralyzed! Maybe it can't attack! Degnared's
SKARMORY recovered with LEFTOVERS. Nin10d0h_MSST's
SNORLAX is at 100% health. Degnared's
SKARMORY is at 92% health and paralyzed. Nin
goes for paralyzation, and gets it. Now Lax is faster than Skarm, thanks
to par. Degnared's
SKARMORY used PROTECT! Degnared's
SKARMORY PROTECTED itself! Nin10d0h_MSST's
SNORLAX used FIRE BLAST! Degnared's
SKARMORY's PROTECTING itself! But
it missed! Degnared's
SKARMORY recovered with LEFTOVERS. Nin10d0h_MSST's
SNORLAX is at 100% health. Degnared's
SKARMORY is at 98% health and paralyzed. Eh.
Dee uses the Protect + Leftovers technique, recovering while stalling. Degnared's
SKARMORY used PROTECT! Degnared's
SKARMORY PROTECTED itself! Nin10d0h_MSST's
SNORLAX used FIRE BLAST! Degnared's
SKARMORY's PROTECTING itself! But
it missed! Degnared's
SKARMORY recovered with LEFTOVERS. Nin10d0h_MSST's
SNORLAX is at 100% health. Degnared's
SKARMORY is at 100% health and paralyzed. And
again. Degnared
withdrew SKARMORY! Degnared
sent out Tinee (ENTEI L100)! Degnared's
ENTEI's hurt by SPIKES! Nin10d0h_MSST's
SNORLAX used FIRE BLAST! It's
not very effective... Degnared's
ENTEI recovered with LEFTOVERS. Nin10d0h_MSST's
SNORLAX is at 100% health. Degnared's
ENTEI is at 71% health. Entei
is resistant to Fire Blast. Degnared's
ENTEI used FIRE BLAST! Nin10d0h_MSST's
SNORLAX used BODY SLAM! Nin10d0h_MSST's
SNORLAX recovered with LEFTOVERS. Degnared's
ENTEI recovered with LEFTOVERS. Nin10d0h_MSST's
SNORLAX is at 83% health. Degnared's
ENTEI is at 32% health. Body
Slam takes off a huge chunk thanks to the Curses, and Snolrax is barely
sratches by the fire Blast. Degnared's
ENTEI used FIRE BLAST! But
it missed! Nin10d0h_MSST's
SNORLAX used BODY SLAM! Degnared's
ENTEI's paralyzed! Maybe it can't attack! Degnared's
ENTEI fainted! Curselax
sweeps own. Degnared
withdrew ENTEI! Degnared
sent out Morkarys (SKARMORY M L100)! Nin10d0h_MSST's
SNORLAX recovered with LEFTOVERS. Nin10d0h_MSST's
SNORLAX is at 89% health. Degnared's
SKARMORY is at 100% health and paralyzed. =O Nin10d0h_MSST
withdrew SNORLAX! Nin10d0h_MSST
sent out MISDREAVUS (MISDREAVUS F L100)! Degnared's
SKARMORY used CURSE! Degnared's
SKARMORY's SPEED fell! Degnared's
SKARMORY's ATTACK went up! Degnared's
SKARMORY's DEFENSE went up! Nin10d0h_MSST's
MISDREAVUS is at 100% health. Degnared's
SKARMORY is at 100% health and paralyzed. I
guess he knew that Skarmory would try cursing, so he goes for the Perish
Song. Nin10d0h_MSST's
MISDREAVUS used PERISH SONG! Both
Pokémon will faint in 3 turns! Degnared's
SKARMORY used WHIRLWIND! Nin10d0h_MSST
withdrew MISDREAVUS! Nin10d0h_MSST
sent out ZAPDOS (ZAPDOS L100)! Degnared's
SKARMORY's perish count is 3! Nin10d0h_MSST's
ZAPDOS is at 63% health. Degnared's
SKARMORY is at 100% health and paralyzed. Zapdos
> Skarmory. The end is near. Nin10d0h_MSST's
ZAPDOS used THUNDERBOLT! It's
super effective! Degnared's
SKARMORY used DRILL PECK! It's
not very effective... Degnared's
SKARMORY's perish count is 2! Degnared's
SKARMORY recovered with LEFTOVERS. Nin10d0h_MSST's
ZAPDOS is at 45% health. Degnared's
SKARMORY is at 7% health and paralyzed. =O Nin10d0h_MSST's
ZAPDOS used DRILL PECK! It's
not very effective... Degnared's
SKARMORY is fully paralyzed. Degnared's
SKARMORY's perish count is 1! Degnared's
SKARMORY recovered with LEFTOVERS. Nin10d0h_MSST's
ZAPDOS is at 45% health. Degnared's
SKARMORY is at 6% health and paralyzed. I
guess Nin didn't know this was Dee's last poke, and expected a switch.
=/ Nin10d0h_MSST's
ZAPDOS used THUNDERBOLT! It's
super effective! Degnared's
SKARMORY fainted! Nin10d0h_MSST
won the game. The
end. You
may have bitten off a little more than you can chew here. I'll put more
battles here as soon as I go to play around with GSBot. =O
Okay,
I made my own moveset guide. Thanks for the previous one, striker! I
kept some of his movesets, however, but most are changed. #003
Venusaur @Leftovers Put
them to sleep, then boost your special attack with Growth while healing
with leech seed, and leftovers. Giga Drain will do superb damage. #009
Blastoise(2) -
Haze/Roar -
Surf -
Mirror Coat -
Rest @Mint
Berry Mirror
Coat for any Thunderbolts coming your way, and Haze/Roar is your choice.
Rest Berry for happy healing. :P -
Curse -
HP Bug -
Sleep Powder -
Rest @MintBerry Courtesy
of DarkLickitung. -
Swords Dance -
HP Bug -
Sludge Bomb -
Rest @Mint
Berry Har,
nice if you can get it set up. Another DL moveset. -
Double Edge -
Rest/Protect -
Mirror Move -
Wing Attack @Leftovers Protect
to get some healing with Leftovers. The rest is self explainatory. -
Curse -
Super Fang/Shadow Ball -
Rest @Mint
Berry Curse
up, and sweep. Rest Berry for happy healing. Super Fang won't be needed
when you're fully cursed, and Shadow Ball gives protection against
Ghosts, so I'll leave that choice up to you. -
Drill Peck -
Double edge -
Mirror Move -
Substitute @Leftovers ... #026
Raichu -
Sleep Powder -
Sludge Bomb -
Moonlight -
Swords Dance @Leftovers .......... -
Spore -
Swords Dance -
Return -
Rest/Giga Drain @Mint
Berry/Leftovers Use
Giga Drain if you think Rocks will trouble you, otherwise go Rest. -
Sleep Powder -
Stun Spore -
Psychic -
Double Team / Substitute / SuperSonic @Leftovers Whatever
you want in the last slot. Believe it or not, Supersonic actually works
sometimes. #049
Venomoth(2) -
Double Team -
Baton Pass -
Substitute -
Stun Spore @Leftovers Yah,
BPer. #049
Venomoth(3) -
Swagger -
Psych Up -
Stun Spore -
Sludge Bomb @Leftovers Swaggers
them, Paralyzes and Psych Ups the attack raise from Swagger, then Sludge
bombs to death. #057
Primeape: -
Fire Blast -
ExtremeSpeed -
Rest -
Whirlpool -
Fissure -
Rest @Mint
Berry Standard.
It traps the opponent with Whirlpool, Mind Reads for 100% accuracy, and
Fissures for the kill. Cheap. #071
Victreebel(2) -
Wrap -
Swords Dance -
Sludge Bomb -
Sleep Powder @Leftovers Great
'bel. Traps the opponent with Wrap, and Powders. Swords Dances up, and
kills. -
Earthquake -
Ice Beam -
Rest #080
Slowbro(2) -
Surf -
Fire Blast -
Rest -
Thunder Wave @Leftovers Standard. -
Rest -
Sludge Bomb -
Fire Blast/Explosion -
Thunder Wave -
Explosion -
Screech -
Rock Slide -
Swords Dance -
Bug HP #106
Hitmonlee: #121
Starmie(2) -
Surf -
Psychic -
Thunderbolt -
Recover @Leftovers All
out attack. #122
Mr.Mime(2) -
Barrier -
Thunder Wave -
Baton Pass -
Attract @Leftovers Paratract
lets him Barrier up and Baton Pass. #124
Jynx (2): #127
Pinsir(2) -
Swords Dance -
HP Ghost -
Submission -
Rest @Mint
Berry You
may argue that HP Bug is better, but I prefer Ghost to get the ones that
Submission can't touch. Ghosts are resistant to bug, remember? -
Hydro Pump -
Return -
Rest #130
Gyarados(2) -
Surf -
Reflect -
Thunderbolt -
Rest @Leftovers/MintBerry ... -
Sunny Day -
Shadow Ball -
Rest #141
Kabutops: #143
Snorlax: (2) -
Curse -
Rest -
Sleep Talk -
Earthquake @Leftovers Very
effective. #146
Moltres(2) -
Fire Blast -
Sunny day -
Rest -
Wing Attack @Mint
Berry My
personal fave.
#151
Mew (5): -
Return -
Anything -
Rest #181
Ampharos: -
Rain Dance -
Anything. -
Endure -
Reversal -
HP bug -
Screech @Anything Attach
anything except leftovers. I prefer Scope Lens or Miracleerry. Nothing
much you can do with this piece of crap. :/ =X #196
Espeon(2) -
Reflect -
Psychic -
Zap Cannon -
Morning Sun @Leftovers My
other lead poke. Yes, Zap Cannon. It may have that awful hit rate, but
it works for paralyzation and against those stupid Skarmories that
resist Psychic. #196
Espeon(3) -
Psychic -
Sunny Day -
Morning Sun -
HP Fire @Leftovers Haha,
innovative. Sunny Day powers up the Morning Sun and HP Fire. -
Mean Look -
Baton Pass -
Confuse Ray -
Mooonlight @Leftovers Standard. #197
Umbreon (2): #197
Umbreon (3): -
Curse -
Substitute -
Double Edge -
Moonlight @Leftovers My
devious creation. Sub + Curse makes for a STRONG sub, and the Sub also
takes all the recoil, while I recover with Moonlight + Leftovers. -
Drill Peck -
Mirror Move -
Haze -
HP Dark @Leftovers Hahaha. -
Surf -
Curse/Psychic -
Earthquake -
Rest @Leftovers EQ
for electrics. You can curse to power EQ up, or just use Psychic. #211
Qwilfish: Standard
Baton Passing Scizor.
-
Earthquake -
Megahorn -
Endure -
Reversal @MiracleBerry Har,
standard. I prefer the one below this. #214
Heracross(2) -
Curse -
Counter -
Megahorn -
Rest @Mint
Berry This
is McGraw's creation. Counter for flying Pokémon, and Rest to recover
health. Curse + Megahorn owns. After two curses, it can survive most
flying attacks. -
Surf #224
Octillery #224
Octillery(2) -
Surf -
Ice Beam -
Flamethrower -
Rest @Mint
Berry More
standard-like.
#226
Mantine(2) -
Hydro Pump -
Rain Dance -
Haze -
Rest @Mint
Berry/Leftovers Another
devilish McGraw creation. #229
Houndoom(2) -
Sunny Day/Rest -
Fire Blast -
Pursuit -
Counter @Leftovers Likes
switching into Psychics and when they try to switch, Pursuit gets
boosted and hurts the enemy. I like. Counter works well with his low
Defense. #235
Smeargle (3) #235
Smeargle (5) -
Belly Drum -
Baton Pass -
Spore -
Destiny Bond @Quick
Claw/MiracleBerry/Leftovers Baton
Passes Belly Drum, while sporing the enemy. Destiny Bond ensures that a Pokémon
is taken down with it. #242
Blissey (3) -
Curse -
Double Edge -
Counter/anything -
Softboiled @Leftovers Cursing
Blissey.
#249
Lugia(2) -
Aeroblast -
Curse -
Hydro Pump/Earthquake -
Recover @Leftovers Har
har har. The unfallable Cursgia. Hydro Pump if you think you'll have
trouble with Skarm, else go with EQ. #250
Ho-oh (2):
Well.
This is to familiarize newbies with Poke-Talk. Thanks to SergioEliteX
for suggesting this. H4x0r
5p34k Also
known as Haxor Speak. This is a language sorta thing that replaces
letters with numbers. L1k3 7h15. For example, 1 instead of l and 5
instead of S and 3 instead of E. And so on. Metagame The
type of gameplay played around your area. For example, the GSBot
metagame may include Miltank. This may or may not be defined in team
rates. For example, here's my idea of the GSBot Metagame. GSBOT
METAGAME Overused:
Miltank, Zapdos Common:
Skarmory, Suicune Standard
Rules: No 1HKOs(Horn Drill, Fissure, Guillotine) No Super
Legendaries(Mewtwo, Mew, Lugia, Celebi, Ho-oh), Sleep Clause(No more
than one Pokémon may be asleep at one time(Exception: Rest)), Species
Clause(You can't hav two of the same Pokémon) Notes:
Many people there are quite unfriendly, and complain heavily about luck.
Don't go in asking "hi ppl plz can u tell me what is a gsbot"
because they'll only flame you and ask you to press Alt + F4. Always
include a Heal Beller in your team, as status changes are quite common. That's
the GSBot Metagame as I see it, feel free to correct me. Overused is Pokémon
that are used a lot, and are seen a lot. Common are Pokémon that
you'll usually see, but are slightly less common than overused. Standard
rules are the rules that are used in the area. For example, some people
might play with species clause, some might not. Some might no holds
barred. It's all up to you. Feel free to include a metagame with your
rates, it'll make my life a lot easier while rating. Notes are just
miscellaneous bits of useful info. OHKO
/ 1HKO The
moves Horn Drill, Fissure and Guillotine are 1HKOs(normally referred to
as OHKOs). That is because they, if they hit, KO your Pokémon, no matter
what health he has. People consider this quite cheap, because it takes
no skill to use. CH CH
means Critical Hit. I'm sure you know what Critical Hits are. They have
a 6% chance of happening, and when they do, double the power of the move
used. Standard A
standard is the most common, widely accepted, moveset for a certain Pokémon. For example, the standard Miltank is BodySlam/MilkDrink/HealBell/Earthquake.
This is the most widely used moveset for Miltank, and usually the most
effective. You'll find this used quite frequently at message boards. Pseudo-Passing Pseudo
passing is passing the effect of one move to another Pokémon by means of
other than baton pass. Moves that pseudo pass are Safeguard, Reflect,
and Light Screen. For example, if I had Espeon out and used Reflect, and
then switched to another Pokémon, the effect of Reflect would be passed
to that Pokémon until it wears out. Not too complicated, I hope. FP FP
= Full Paralyzation/Fully Paralysed. For example, "Gah, FP right
when he needed it.", would mean "Gah, fully paralyzed at the
most convenient moment for the enemy." Or something. :P Cheap This
would be obvious, but I felt I had to include it, cause it is used so
much. Cheap would be defined in the Pokémon Community as taking no skill
to use, or something like that. Therefore, "OHKOs are cheap."
would mean that OHKOs take no skill to use, and are no fun. Or
something. STAB STAB
= Same Type Attack Bonus. When a Pokémon uses an attack of the same
element as itself, it gets a 50% extra damage bonus. For example: Thunderbolt
on a Tyranitar = 95 base power. T-Tar is not an electric type. Thunderbolt
on a Jolteon = (95 * 1.5) base power. Jolteon IS an electric type,
therefore it gets the bonus. Someone email me with more, and I'll put them up ASAP.
Indeed. This is where you get credit, either for sending corrections or stuff in, or asking questions, or just being there for meh. =D
I'd better stop, else I'll start thanking the manufacturers of my breakfast cereal. o_o;
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